The size of the self-destruction visual effect of shells with a caliber of up to 40 mm has been reduced.
The size of the rocket explosion visual effect when hitting ground vehicles, naval vessels and different types of landscape has been increased.
Locations and Missions
A bug that caused the collision model between windmills and vehicles and shells to work incorrectly allowing them to pass through the windmills has been fixed. (Report).
38th parallel — an unintended accessible position on the hill in grid square B4 has been blocked off.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
The Sherman (Hell), US TT version and both M-51s still have broken suspension(there isn’t any it’s all more or less just stuff). Making them bounce like they’re toys when driving about. Further these and -all- HVSS equipped shermans have broken suspension animations. Where the bogies(or at least the arm/spring/shick assemblies) don’t pivot like they’re meant to be. Might(probably) be affecting suspension behaviour too and not just animations. And the the wheel arm extensions arn’t even connected to the shock absorbers.
One of the wheel arms on the Firefly (overlord) on the left rear bogie is also still completely static and not moving nor attached to the wheel.
Yea, instead of actually designing good and fun to play maps with a big variety of playable positions, the devs instead just continue on making every existing map less fun and less playable. Not only are climbs and other unique positions removed constantly, flanks are also getting cut off with redzones more and more, making it harder for certain light vehicles to be effective at all on a big amount of maps. Gaijin does not want the players to use skill, map knowledge or using vehicles strength properly in any form or way, instead they want every player to always drive down the same street and die over and over again.
(Maybe the devs should consider to make a map that consists of 2 or 3 straight roads with barely any cover and no possibility to flank, climb onto anything or use vehicles strength in any form or way, that surely fits into the map designers mindset)