Update 2.47.0.40

Aircraft

  • A bug where air targets could in some cases still not be correctly damaged by air-to-air missiles and anti-aircraft missiles when exploding close enough has been fixed.
  • A bug that in some cases caused HE shells to still deal little to no damage to aircraft has been fixed.
  • A bug that sometimes caused air-to-air missiles and SAMs to fly right through a target without causing damage has been fixed.
  • A bug where air-to-air missiles and SAMs with IR, ARH and SARH seekers might lose targets for no reason has been fixed. (Report).
  • A bug that caused some aircraft to not be able to move on some airfields has been fixed. (Report).
  • AN/AAQ-33 SNIPER ATP — maximum zoom has been increased by 2 times.
  • F-2A, F-2A ADTW — have been added to the RWR data banks. SARH missile launches by both F-2As can now be seen by the RWRs.
  • EF-2000, Typhoon FGR.4, F-2000A — for ease of maneuvering, the camera in 3rd person view has been moved slightly away.
  • Mirage 3S C.70 (Germany) — the built-in rocket booster no longer requires the rocket fuel tank, the booster is fed from the internal fuel tanks. The capacity of the drop tank has been reduced to 730 l. (Report).
  • MiG-29 Sniper, F-5E (Germany), NF-5A, F-2A, F-2A ADTW, F/A-18C (Germany), F/A-18C Late (Germany), F/A-18C MLU 2 (Sweden), Mirage 3S C.70 (Germany), Saab F-35 — these aircraft are now correctly recognized by radars with target recognition by radar signature (Non-Cooperative Target Recognition (NCTR)).

Ground Vehicles

  • A bug where the blast wave from an ammunition explosion that hit a ground vehicle while it was moving towards a shell ignored the vehicle’s armor has been fixed.
  • A bug where allied and enemy ground vehicles could move jerkily has been fixed. (Report).
  • A bug that caused Multi-Vehicle SAM launchers to appear on the roof of an arch or tunnel when attempting to place a launcher inside an arch or tunnel has been fixed.
  • CS/SA5 — now, the detection and tracking radars are correctly identified by all RWRs capable of doing so.
  • Tan-SAM Kai — the launchers now point slightly above the line of sight to the target to prevent missiles fired at low flying targets from crashing into the ground. (Report).

Naval Vessels

  • Yamato — a bug where an explosion of the 155 mm cannon ammunition always resulted in the destruction of the ship has been fixed. (Report).

Locations and Missions

  • Ash River (all missions) has been returned to the rotation.
  • Finland (all missions) has been temporarily removed from the rotation until bugs on this location are fixed.
  • Sweden — a bug that caused some wooden market stalls to become indestructible has been fixed. (Report).

Interface

  • The icons of identified targets on the Plan Position Indicator on the Radar Control Screen now rotate along the target’s velocity vector.

Graphics

  • CLAWS — a bug where only the radar vehicle was displayed in the hit window when shooting at the trailer has been fixed.
  • A bug where the game would crash when attempting to launch the game on a display with a resolution lower than the previously set one has been fixed. The game now waits 30 seconds for the player to interact with the dialog box.
  • A bug where enabling PTGI without enabling RTSM and RTR resulted in artifacts appearing in shadows has been fixed.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

14 Likes

This is great, keep up the good work!

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https://community.gaijin.net/issues/p/warthunder/i/Ju1vFZNRaOY4

This is fixed as well, at least mostly.

There’s still complaints. It seems fine on my own end at least.

I wonder, why no mention of this bug in the changelog? If I hadn’t been following the issue directly, I wouldn’t even know that it’s a good time to start playing sim again.

Either way, thanks for getting around to fixing sim related stuff with good pace.

1 Like

I was playing yesterday and still couldn’t see enemy I got locked on radar. I could only see friendly players, friendly bots and enemy bots from distance. I clear cache folder after every update and even if my game crash.

Might be prudent re-opening the bugreport then, ideally with as much detail as we can find to the differences between your and my experience.

Bullit indicates it’s likely that there’s a blind spot between 2 and 4 kilometers if I understood things right.

Oh thank god

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Line removed:

  • F-2A ADTW GBU-62 JDAM-ER and GBU-64 JDAM-ER have been added.
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If I got some luck I can see enemy when he is close to me, lets say 2-5 km away. But I can’t see a black dot on the screen when he is further away, lets say 10-20 km.
I think I need to record some high quality gameplay.

@Smin1080p_WT any news on the SPYDER bug reports? atm the Python 5 is simply unusable and the Radar performs worse than some cold war era radar

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The suspension on M4A3 (76) W HVSS (Hell) (and the US TT version) as well as both the M-51s remains broken. As does one of the suspension arms on the rear left bogey on the Firefly (Overlord). Which is neither moving nor connected to the wheel like it’s meant to.

https://community.gaijin.net/issues/p/warthunder/i/U44I67P9tScu
https://community.gaijin.net/issues/p/warthunder/i/ZWWzrdcMKmql

5 Likes

Lots of big big fixes in these patch notes. I hope it is actually fixed.

Assuming hit registration is now functional, I think some compensation for elapsed premium time is appropriate. The game was in a terrible, terrible state for the past week, and Gaijin’s transparency and communication about the issues and failed attempts at fixes was not acceptable in my opinion.
Personally, I certainly didn’t play because of the hit registration bugs.

@Smin1080p_WT @OrsonES @Stona_WT

3 Likes

https://community.gaijin.net/issues/p/warthunder/i/rY74ExiZssNv
So when will this Yamato model error be fixed? These two 330mm armor plates can hardly withstand any shell hits now, and the huge ammunition storage model has penetrated the armor meant to protect it, leaving part of the ammunition storage outside the armor.

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Frfr this time???

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Ki-61 shells and 109 shells seemed to work last I tested.

ki-61 personally, 109 from my teammate getting kc in the feed regularly flying the G-2.

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Finally my rockets do some DMG Not like the last 2 Days Only Hits or in the Best case a critical

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Trophy APS not working!!!

Should just change this to be a settings option available for all aircraft. That way the player base can choose whether they want the camera closer or further away on every single aircraft.

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It’s slightly better than yesterday but still, enemy players rendering below 20 km? And I can see friendly players, or AI both enemy and friendly from about half the map?

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That overlaps for me with the pre-update version. Usually you’d only see out to 12km, and rely on your friendlies to highlight enemies.

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as always was. spotting system

3 Likes