Update 2.45.1.96

Aircraft

  • Tu-14T — a bug that caused the gear to not be fully deployed in the hangar has been fixed.

Naval Vessels

  • A bug that caused the range to be adjusted and not measured when restarting the test sail and selecting the same target that was selected before the restart has been fixed.

Interface

  • The values in the stat cards and X-ray of premium vehicles that have not yet been purchased are now displayed as a vehicle with all modifications.

Graphics

  • A bug that caused the camera and the vehicle to not be in their expected positions when returning from some Events back to the hangar has been fixed.
  • A bug that caused high-resolution contact shadows to render in at lower distances on some locations has been fixed.
  • A bug that caused the afterburner effect to be misaligned with the engine nozzle and change its position with head movements in VR mode has been fixed. (Report).

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

3 Likes

Nice, fix this over all of this which actually affects the naval gameplay in every match.

https://community.gaijin.net/issues/p/warthunder/i/PUlnbUR7dp9K
https://community.gaijin.net/issues/p/warthunder/i/R6Ma1FrthT9i
https://community.gaijin.net/issues/p/warthunder/i/YEKZ7GmyvGnx
https://community.gaijin.net/issues/p/warthunder/i/YO43Fmcio7lE
https://community.gaijin.net/issues/p/warthunder/i/zsFl4JaROpgu
https://community.gaijin.net/issues/p/warthunder/i/z79ZJR2R27mO
https://community.gaijin.net/issues/p/warthunder/i/TG10fEXk1rdv
https://community.gaijin.net/issues/p/warthunder/i/siPX7yTlktvS
https://community.gaijin.net/issues/p/warthunder/i/ulswHIy0wVto
https://community.gaijin.net/issues/p/warthunder/i/aJZlCY8WVufm
https://community.gaijin.net/issues/p/warthunder/i/W6jacbwch2DU
https://community.gaijin.net/issues/p/warthunder/i/MZEl4Vg1GL25
https://community.gaijin.net/issues/p/warthunder/i/txMxxZR1aIQQ
https://community.gaijin.net/issues/p/warthunder/i/u8BnW234F1rx

1 Like

It would be interesting if they also focused on optimizing the graphics of the maps. For some time now, the FPS has been dropping on certain maps, on others depending on where you are they can drop by 20 or 30 FPS, and for example on the Attica map the fps drop by about 60 FPS, having intermittent drops of 30 FPS more making playing on that map a disaster.

3 Likes

Fix TWS +

1 Like

Fantasy missile Kh-38MT removed when?

8 Likes

fix for all the missing stuff on Tanks when some tanks are missing stuff for years now with so many open and accepted reports

https://community.gaijin.net/issues/p/warthunder/i/nK41ZVKawoVf

Any news if this issue’s fix has been implemented yet on the live server?

In the same update with the fantasy vehicle called Ho-Ri.

This +1
I have not played Naval since Arcade was ruined, and will NOT be playing Naval again until these horrid changes are reverted. The complete silence from the team, managers and mods has also convinced me to start playing other games and spending my money elsewhere. I will not return until we are treated as valued customers:


The majority of Naval players agree: [Poll] with multiple options for the changes to Naval Battles

1 Like

That is not a majority of naval players just some forum dwellers.

2 Likes

Dude, shut up. Why do you often try and create an argument when we are (should be) on the “same side”? If you don’t have anything good, constructive, or nice to say, keep it to yourself.

This divisive attitude you often have throughout the Naval forums is NOT helping the community.

2 Likes

Why I should be on your side I’m playing and having fun with new system.

Good job, you finally convinced me to block you. Now I wont have to listen to your drivel and attempts to create hate and discontent within the community. Cheers!

All you had to say was “I do not agree that the changes should be reverted” instead you insult almost the entire player base. You are toxic. Grow up.

2 Likes

Im scared about naval if almost the entire player base is like 150-200 people.

Relax there is plenty of us


Could some dev look at this report? The Trophy APS on Merkava and Namer does not work at all. Missiles still hit the vehicle after interception. please look into this.
https://community.gaijin.net/issues/p/warthunder/i/oXFO5keSTLiE

@Gunjob @David_Bowie

Long wait times and bots for filler.
I guess we all live in different realities.

3 Likes

Player count peaked at 22k in Naval while in GRB that peak was at 400k.
Games played peaked at 114k in Naval while in GRB that peak was at 5m.

So yeah, your mode has like 5% of players of GRB and gets 2-3% of the matches. The fact they had to implement bots in the game mode just shows how utterly dead it is, and it’s honestly surprising it still haven’t been EOL’d with resources redirected elsewhere.
I guess Gaijin doesn’t like to admit their idea of Naval was pretty much DOA.

And yet still it’s thousands of players who pay and thousands of games which we can enjoy. Problem with naval that it was kinda abandon in last two years without major improvements and bugfixes, which lead to playerbase drop and new Marathon system(which i think way worse than old one with 3 vehicles in all modes and limited time in the year) hurt it a lot driving playerbase from mode to grind other marathon vehicles for months, even next naval marathon only arrive in two month+ from now, which hurt it even further.