Update 2.45.1.92

So does every Abrams shot at the hull, if you like the feeling of being a handicap go ahead and play the SEP,SEPV2.

Not like the one on the Abrams, it get worst turret ring armor in the game, 50mm of protection cant stop anything at all.

Before: Abrumsi spam
Now: Leopard go brrrrtttt

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Please, go play the Challenger 3TD. You will be begging to play the Abrams in about 30 seconds

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I still have no idea why you dragging this, also the Challenger did not get the basket nerf.

Yet* Though we have images without it.

The point is, Calling Abrams, the seocnd or third strongest tank in game, “weaker than everyone else” and then asking for a massive shell buff as a result is kinda insane.

What next? F-15 cant outdogfight the Typhoon so you want Block 3 Aim-9X and Aim-120Ds?

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Wouldnt go that far but i agree Abrams isnt the worst, since things like Merkavas and Arietes exist.

Every tank has bugs, lotsa bugs(except T-xx duh) but Gaijin wont fix them
Chally suffer from poor modelling and UK tea tax
Leclerc can be penned by baguette(although Leclerc armor is quite decent sometimes)
Ariete armor is the equivalent of spaghetti
ZTZ/VT armor got butchered by Gaizyn
Leopard armor especially hull armor is still paper which it shouldnt be
And lastly Abrams armor are export model armor, and hull doesnt get generational upgrade
and thats just armor alone

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With the exception of the Leopards and maybe the T-80BVM, what else isnt at the very least equal?

Maybe the Leclercs? Though they have a much weaker shell iirc.

Few have the mobility, firepower and protection of the Abrams. Most have 1 or 2, but I cant think of any others that have all 3 to the same degree.

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Even more, I don’t know how you guys even manage to kill them at all.

Its only this part id disagree with, but im not at home so cant really compare the armor packages right now.

I wouldnt rely on Abrams armor outside hulldown when i play KVT.

How is it “Massive”? it’s literally against Kontakt that’s it, also the addition of the SEPV2 was pretty useless without the dart.

and you shouldnt
image

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Then perhaps the better word is survivability.

At the very least, I average 2 shots per Abrams for a kill. Im a bad ground player, I dont play it often, but between blow out panels and in my experience, reasonably good armour, they usually can survive a hit.

If I see a Merkava or soemthing, it dies in one hit, every time.

This does not apply with Russian tanks.

I find the Merkava’s survivability better than the Abrams honestly especially it didn’t get the basket nerf, when i get shot its mostly takes two of my crew and i can shoot back after 2 seconds.

So? It’s not a “Massive” buff at all, since alot of the tanks after receiving these darts they would fight against tanks with Relikt not Kontakt, so calling it “Massive” is a “overstatement”

How? Putting ERA all over the tank but forget to actually use a better transmission?

I dont rely on armor in general, but it certainly is nice to be able to peek ridge without getting lolpenned in the cheek.

If you want ERA-Perforation added, then that also needs to be added to the L27A1 and DM53, etc. Its not just Abrams that has that. If you want a new shell with more pen, then that affects more than just soviet ERA

because they use a completly different doctrine in designing tanks

which fits alot more into the war thunder play style than hull down

Fix what you broke after this hotfix

https://community.gaijin.net/issues/p/warthunder/i/R6Ma1FrthT9i

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Can’t contest this either. Bring every tank closer to its irl performance

ERA isnt the russian doctrine
it is to be constantly on the move instead of doing hull down
that is the reason why russian tanks dont have gun depression

Russian tank forces have revealed details of new tank tactics during a battalion tactical exercise held in Voronezh, state news agency RIA Novosti reported on 4 July…

… The drills focused on constant movement so that the tanks present a very brief window for return fire, too short for accurate missile fire, enabling the tanks to fire on enemy positions.

Describing the first tactic, “tank carousel”, tank company commander Captain Roman Schegolev said, “There can be three, six, nine or more vehicles. They continuously travel in a circle – one fires, the other moves to the rear and reloads, the third prepares to enter the position.”