Update 2.45.1.61

What Firnen_ said.

All my Arcade match-ups that follow the 4.7, 4.3, 4.0 and similar rules are now broken and use 4.7 as the BR.

And, no, it should not use the highest BR plane in Arcade battles. Otherwise everyone will just run flat line-ups, which is boring.

2 Likes

USSR on USSR action in 12.7 Ground RB’s?? WTF

omg Aim9 is so bad rn already…

So when fix for 9Ms IRCCM? I forgot the name

FOV or field of view of the seeker.
Magic 2 and R-73 and others use FOV narrowing as its IRCCM what happens in game now is the missile locks and is fired the missile flies a short distance and then closes the seeker occular making any flaring challenging.
The way we defeat these missiles is to pre flair. We anticipate the launch and drop flares the seeker occular is open it sees the stream of flares and goes after them.

With this new change from the point of the missile being locked on from the aircraft the seeker head is narrrowed the chance of pre flaring becomes near impossible. Making these missiles far more deadly.

Which should be superior but in game not so much

Is aiming completely broken in nab not a problem?

5 Likes

Not enough spaces.

Seeker FoV does not visually reduce upon lock-on. // Gaijin.net // Issues

@Smin1080p_WT

While developers implemented the fix in the background, the visual side of things on the client isn’t shown with this fix. Small oversight on the part of the developers.

N

                               o

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Air AB matchmaking not working as advertised:
https://community.gaijin.net/issues/p/warthunder/i/7ycR9v0Job3Y

I’m not even sure they’ve acknowledged its an issue. Its a player complaint that aiming is broken, but until someone can provide screenshots and dxdiags and logs and replays and …, and …, and …, and a 2nd shrubbery for a nice little path, they can’t even be sure its occuring. The 33 people saying “I have this problem too” might all be bot accounts or liars or something. Heaven forbid they play one battle or shudder beta test! Far easier to make the players provide irrefutable evidence that undeniably proves Gaijin made a mistake. Its one thing to know they’re terrible. Its another to have proof they’re terrible.

1 Like

Has anybody here had issues with binoculars sometimes delaying with a black screen for a split second, and the game sometimes still minimizes itself to desktop like some ghost alt-tab your key.

Damn this is a huge buff for R-73 (I assume) and the Magic 2, this will make them way more flare resistant. I’ve already seen it in game while dogfighting my freinds with them being able to use the R-73 at longer ranges without it being flared. (unless it is confirmation bias)

I think something is also up with the 9ms seeker being wrong. I believe @Morvran made a thread or comment talking about it, but I believe the PL-8B and 9m have the same issues

9M should have other methods of IRCCM besides just seeker shutoff, like Push Ahead and Flare Rate Bias. But those currently arent modeled and they seem to limit IRCCM to a single method of IRCCM.

The biggest buff Aim-9M need is their IRL lock ranges

1 Like

So do so!

Would the lock ranges change anything? My missile usually run out of energy flying at anything going side on to me within 5km. Even in head one i’m able to lock farther out than my missile is able to reach.

Also would those other forms of IRCCM be useful and are they on the model we have in game?

I’ve had dozens upon dozens of situations where the target has been well within range according to my radar, maybe even in the LSZ and couldnt fire because I didnt have a lock.

Currently its 3km in front aspect against a target on full AB. (good luck ever getting a lock if the target isnt on full AB) but it should be 14.45km.

IRL lock ranges would actually enable me to fire them off way more often than I can currently.

1 Like