Update 2.45.1.35

Ground Vehicles

  • A bug with the following vehicles where sometimes the ammunition did not explode even if the ammunition module was destroyed (when it “turns black”) has been fixed: T20, M51 (all variants) , M4A4 (SA50) , P.7.T (AA) , Lorraine 37L , Flakpanzer 38 , Flakpanzer I , Kugelblitz , Wirbelwind , Zerstorer 45 , Panzerjager I , Sd.Kfz.140/1 , Pz.II F , Sd.Kfz.221 (s.Pz.B.41) , Pvkv III , Pvlvv fm/42 , AEC AA , M2A2 , GAZ-MM (72-K) , T-60 , ZiS-12 (94-KM).
  • A7V — a bug that caused the overpressure damage to not be dealt to some crew members has been fixed.

The Great War

  • A7V — the rate of fire in the event has been reduced from 15 to 12 rounds per minute.
  • St-Chamond — mobility in the event has been improved. Operator country of the event vehicle has been changed to France.

Graphics

  • A bug that caused Market and user-made skins to display incorrectly or have a condition worse than what was set has been fixed. (Report).
  • A bug where objects would sometimes flicker when destroyed has been fixed.
  • A bug that caused ground vehicles to be wet after spawning in if they were wet when the last battle ended has been fixed. (Report).

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

7 Likes

mhm

9 Likes

We get it Devs. The April fools joke is more important than the main gamemodess, But come on, where is the Rapier fix? Where are the TWS+ fixes? Where are the SHar HUD fixes?

(And before Stona says so, yes, reports for all 3 are in, actually apparently the rapier has already been fixed internally)

13 Likes

Man that’s crazy Gaijin says they fixed it internally then refuse to send it live. Really makes you wonder.

1 Like

Yup, and this was 2 weeks ago iirc

Yeah i think they pushed what 6 patches since then? Not including the AF update.

1 week my bad,

But yeah, rather annoying that a game breaking bug.for that vehicle has been fixed but not released

3 Likes

Future update. It will come with next years major update.

2 Likes

Honestly at this point. I wouldn’t be surprised

i can actually go on and on about the ammo detonation issue, sometimes it explodes when it gets orange, sometimes it goes black and nothing happens

2 Likes

What about the T54 > T90M / M1 / Leo 2 / +++?

Any word on the TWS issues having been fixed?

1 Like

What about broken sounds in ground RB?

Theres a lot of other vehicles which have this issue.

Also where Rapier fix and harrier HUD?

2 Likes

And IT-1? His missile never explode…

i think it-1 missile is not actually supposed to blow up, forgot where i heard that tho

Oh well, so it’s a feature…

Those have blowout panels, making a direct hit to the ammo safer for the crew. The rounds end up “cooking off” instead.

I am talking smack and no cookoff or anything. I have the Leo 2, M1A2 and Challe 3 - I know how many times I should have died and didn’t.

1 Like

Yeah, but those only really work in certain conditions. If you have rounds there and:

a) The round pens the blast door and ammo, you’re dead
b) The blast door is open and hits ammo, you’re dead
c) You have a considerable amount of ammunition and the blowout panels are overwhelmed and the ammo melts into the crew compartment, you’re cooked (literally)

Its a good feature but we gotta understand there are limitations