Yeah, I agree. Some clouds can occur below 2 kilometres sea level as well, such as stratus or nimbostratus clouds. Fog is common in humid conditions, especially in mountainous areas, where it occurs as upslope fog.
I hope developers can consider these points and make clouds more realistic. Clouds make gameplay both beautiful and dynamic.
Kind of hard to say that as a definitive for every vehicle in the game as a blanket statement. I think the current state is fine for what it is.
If it were to be changed i think it would need to be implemented as its own “stat” (like, amount of engine smoke: 0-100) where every vehicle has its own size of engine smoke modelled based on IRL observations.
If all vehicles has the same then it’s easier to use as a general visibility metric for changing how easily players detect enemies as a whole. Could in that case be used to balance maps for example.
Many options here, all have their own benefits and drawbacks.
Did you look at any of the videos I linked? The engine exhaust is wayyy too noticeable, especially at idle
@Necronomica
I just don’t get why the old system was did away with, I liked it, it was realistic, sure a fidelity upgrade may have been in order, but oh well.
I don’t think irl or in game I would or should be able to spot a tank at 1500-2000 meters from engine smoke.
And some tanks have such a massive exhaust, you can literally see that before the tank, on hills and such.
If you look at the videos I posted, it’s rare to see a massive smoke trail, unless in game every tank has a head gasket leak or something.
The title Game Master can be a bit misleading, we deal with in-game Chat- and Name-bans and are not actually any better or have more knowledge of the game than any other player. So its more of a question of good behaviour and the ability to deal out impartial punishments regardless of personal opinions. :)