Tetrarch I — turret rotation speed value has been increased from 16°/s to 21°/s. (Report).
ZSU-57-2 — turret rotation speed value has been decreased from 60°/s to 30°/s
Damn, another buff for British rank 1. I am saying that British rank 1 is the best in the game for a long time now and this is just another buff on top of it.
That ZSU nerf though, I could easily see it go down in BR because of that. I didn’t even manage to spade it in time. It is already hard to engage fast planes with that and this will make it significantly harder.
I am kinda surprised that CIA documents had to be used for that.
What about the vertical line of the AMX-A1 sight? For some reason, after activating the vertical line of the ccrp in the sight mode for bombs (auto) it disappears depending on the altitude, making it impossible to use this line to bomb targets at high altitudes. Will this be fixed?
I didn’t like it as spawning on the right hand side always devolved into getting spawn camped.
I guess it’s not the worst, but one of my lesser-liked maps
There are maps with similar problems. Seversk-13 in battle mode is one of them. Both capture points are so close to the spawns that the best approach is to spawn camp. Otherwise if you try to go for the cap you are shot directly from spawn while the opponents still have spawn protection.
Instead of banning maps, a better solution would be to expand spawn points to spawn zones, where the players would chose where to spawn in a strip on their side of the map.
I’m really trying to enjoy the Puma VJTF so I’m constantly going around to either A or C to try and get open space for spiking, maybe I should’ve tried going B haha.
Hopefully with the removal of one map comes other maps not seen as often to show up.
Pradesh is my favorite map but I haven’t seen it in probably 3 months playing at 12.7 :/
Its not just you. Just tested the FGR2, and nothing, no new HUD symbology. Which I didnt think it had anyway, unless they are adding ahistorically just for a boost in functionality
Though i’ve got a 2 year old report for the Tornados missing this symbology, still not fixed
and Ardennes Conquest #2 for all BRs and Domination #2 Ardennes at Higher BRs, sniping spawn to spawn is stupid
That and Mozdok, i really don’t like that map, he who holds B wins 90% of the time it seems
conquest is easily the shittest ground map variant
one objective, funneling everyone into once space
only using at best 1/3rd of the map
creating little reason to defend spawn flanks beyond protecting the spawn, reaping relatively few rewards (like trying to cap other points)
once capped their is nothing to do apart from push spawn and camp
at least domination uses (usually) all of the map, and gives opportunities for playstyles,
and Battle coaxes out longer battles due to no ticket auto bleed from caps, and being able to use the whole map to psotion and defend the cap or push the enemy cap, without needing to take oddball positions to defend arbitrary spots in the middle of the map shame its only a 60 death limit,
with them removing that for spawn camping reasons I don’t know why they don’t do what they do in Sim in RB, an autodeath timer for being within the enemy spawn. it would help the issue a bit, forcing enemies to take on worse positions
yeah it’s amasing, my only issue with teh Tetrarch was its relatively slow traverse speed, these days its just a lower BR M22 with slightly less mobility for the better gun and much improved gun handling, nearly 4x the elevation speed and a vertical stabiliser, its crazy they are 1.0 apart
Honestly wouldn’t be suprised if they replaced our reserves with the Vickers Mk.E and things like the A9 and A10 Cruisers, could probabally be done by foldering the two A13s and placing either the A9 or A10 there (or both in a folder like the 2 Panzer III Reserves, and foldering the two Stuarts and placing the Vickers Mk.E in the line with the other Vickers