Wow, i got my first bug report fixed within the last 10 years !!!
BM-31-12 is usable again! Just only 3 weeks of broken sights…
General “short sight” still has no distance markings, you need to reset the sight manually to fix it.
It was really odd to hear every ATGM launch at any distance in a plane
You guys could’ve just nerfed the points gained from airfield bombing. Blanket nerf across everything is just a lazy approach and a big L move. Zombers are now just gonna zomb harder.
Maybe you haven’t figured it out because you never played Air SB but not all players there abusing to AFK events, there are many who play for pvp.
BUT they are NERFING point earning FOR ALL of them
I think that’s a bit unfair.
You guys just can’t help yourselves, can you?
At least remove “useless actions” because I am so so so tired of being capped by this “feature”, effectively having half the rewards per minute than ARB.
No, on top of that you just HAD to reduce score for events. Why even play this game at this point?
AAB is boring.
You turned ARB into Ace Combat 16v16 five minute flustercluck.
Ok so I come to ASB, learn it and then boom. Useless action reward reduction. Boom. Score reduction.
Tell me. Where should I go play my planes now?!
I tell you, DCS!
Bye
no, this one is still present at least on the sturmtiger.
Petard was worse
i did understand now that is for event vehicles progression not Rp and SL
is gaijin listening to my microphone? I was just complaining to someone else about that sound bug yesterday
Yes. Today’s change nerfs only score progression towards events. Nerfed because of zombers AKA bots.
ASB is capped by maximum points you can earn every 15 minutes called “useful action”. For example you can down 100 planes in 15 minutes, but only recieve RP and SL for 2 downed planes. The rest is just wasted. Implemented years ago because of zombers.
I brought it up, because I am pissed off. Instead of nerfing zombers in ASB, Gaijin is going the easy / lazy way AGAIN by punishing entire SIM community FOR THE SECOND TIME!!!
How about actually addressing the ‘farmers’ by reducing the score gained from suicide-bombing the airfields over and over? Blanket nerf across everything and inability to nerf the actual farming tactics is the reason sim players nowadays have to go to RB and save up SL to even afford to play sim.
I think many is an overstatement, the sim community is smaller than the naval one, but I’m well aware plenty of people play it for PVP, but those people are also getting massively inflated scores because they can farm all the free kills. It isnt their fault there are all of those free kills, but this is probably why they are nerfing the rewards as a whole, because they see everyone has inflated stats, and dont want to make it so that you have to be a good sim pilot to get anything done, because you have to remember that base bombing is a viable gameplay method, and hard nerfing rewards for just that will scare off a fair portion of the sim playerbase. I did try to get into sim air but it takes time, especially if you want to use a stick and pedals of any sort, and having a high bar of entry to something means that you do need to retain players when they get into it.
After the Useful Actions mechanic punishing you for doing anything after 2 kills or a kill and a cap and other fairly low ceiling, it’s hard to be disappointed.
I don’t play air sim but damn they get always hit with the Nerf bat
Lol, LMAO even. Even yesterday evening I had more REAL players in ASB match, than I’ve seen (real players) during Baden naval event where queue times were still like 5 minutes long.
Cringe.
Gaijin fighting with result, not a reason
Spoiler
definitely not chinese farmers
Legit, the only time I struggle to find lobbies is:
- I’m trying to play at a weird time for my time zone
- The BR plane I want to play is currently on a rotation where it does not fit in well.
- All lobbies are over 90+ minutes in and I don’t want to spawn in and get shafted by the useful actions mechanic not giving me enough time (since IME most lobbies only last for ~1 h 50 mins or so if active at 4.0) to offset my initial spawn cost so I don’t bother (The F4U-4B is only like 8k to spawn, but it’s a lot of money for me with how much SL I spend on rerolling BP tasks and buying new planes and tanks)
- None of the active maps appeal to me because of weather or size
If events weren’t such grindfests this wouldn’t even matter, why not reward skill instead of time spent wasted doing dumb chores in the game?
You still get better rewards from base bombing than from kills. You are only encouraging people to avoid fights and farm instead. Reducing the score gained changes nothing.
I wonder if something as simple as “You only receive 33% of the score towards events when performing the action. You must return and land at an airfield to receive full credit.”
It’d reward skill, and given even the shortest path between base-airfield, would likely ~double the time taken for the desired score if you were abusing J out/crashing while not punishing those who actually demonstrate skill in evasion and self-defence. It’d likely more than double given you cannot just respawn at your desired airfield for optimal climb path for the new base and whatnot (at least for props, idk if jets fly straight from airfield to base).
It would suck for capturing A points and getting kills since it incentivized ditching to RTB, so maybe “getting killed by the enemy rewards another 33% of the event progress for total of 66%.”
Kinda like how payout works but more aggressive.