Anything but a type 93 fix
good riddance to rocket rushers.
They completely killed the J35XS SAAB now.
I want a refund for this jet, as it is useless for all aspects of the game.
hopefully we still get rp from base bombing :)
What fix needed?
probably because i posted on how much RP i got from base bombing using rocket, sorry.
gaijin is really fast if it’s about ruining the game.
also new bug:
i spent 86 FFAR on a base it reads 0.038 base damage (38 kg)
on spec FFAR contain 1.19 kg of TNT, 86 x 1.19 = 102,34 kg not 38 kg
(was 285 FFAR to 199)
sigh… Abrams Fix when? :)
https://community.gaijin.net/issues/p/warthunder/i/EgfkIkJQ2JeJ
this bug significantly makes its mobility worse btw
So, the reward for base bombing was reduce?
My record after destroying 2 based with my Tornado is suprised!
Please read:
- Missing multiplier for the long-term fire of napalm bombs has been fixed. Prior to the fix fire damage was 13 times lower than it should have been. Now fire from napalm bombs deals serious damage to bases again. (Report ).
- Due to the lack of armor of the bases the damage of bombs and rockets that have less than 25 mm pen (approximate thickness of base armor) was 1.7 to 20 times higher than it should have been.
- A bug that caused the reward multiplier for base bombing to be higher than it should have been for pods with bombs and rockets has been fixed. Prior to the fix the amount of weaponry in the pod was not taken into account.
- A bug that caused the reward multiplier for base bombing to be higher than it should have been for presets with large amounts of low-caliber bombs and rockets has been fixed. Prior to the fix the reward was calculated from the combined explosive mass of the weaponry, not from the sum of damage of said weaponry.
- The reward multiplier mechanic for base bombing has been expanded to affect rockets, as many rocket weapon presets are equivalent to or even outperform bomb presets.
Can you explain more? The amount of weaponry you put down has effects on reward for destroying a base? So if I take 5 1000LB bombs to destroy a base, the reward will be different than 10 540Lb bombs?
Thanks 35XS is now completely unplayable! Give me my money back, I bought it for the game, not the suffering!!!
There are no any word about decreasing mission point for destroying bases
They won’t refund it; unfortunately, we lost our money and the only way to grind the Swedish line to the top tier that the jet offered decently.
ah yes, the typical grind killer “bugs”, such a shame from gaijin
So let’s summarise - snail nerfed fix multipliers and now small bombs brings twice less reward. Both rewards in research points and mission points.
I‘ll try it later if there is anything Changed. Yesterday i got around 4800 rp for 1 base in a Tornado with Premium and Talisman.
They said they also fixed the damage to bases using Napalm, so we no longer need to use 4 napalm bombs, just 2 instead? Could you check?
that doesn’t look like much of a fix, it just moves the base bombing advantage from one group of vehicles to another. Sounds more like base rushing optimization, trying to shift meta to different (more profitable) set of vehicles. Kinda sleazy marketing step to make sure that top BR aircraft (and probably new batch of 80$+ premiums at BR 13.0+) aren’t outperformed in braindead base bombing by old(er) vehicles.
so let’s wait for the huge surprise of what kind of vehicles Gaijin will start in next few weeks announcing for preorders for next update …
Now you will get slightly more than 2000 RP. On my screenshots reward with premium account, talisman and personal booster (+40%)