Missing multiplier for the long-term fire of napalm bombs has been fixed. Prior to the fix fire damage was 13 times lower than it should have been. Now fire from napalm bombs deals serious damage to bases again. (Report).
Due to the lack of armor of the bases the damage of bombs and rockets that have less than 25 mm pen (approximate thickness of base armor) was 1.7 to 20 times higher than it should have been.
A bug that caused the reward multiplier for base bombing to be higher than it should have been for pods with bombs and rockets has been fixed. Prior to the fix the amount of weaponry in the pod was not taken into account.
A bug that caused the reward multiplier for base bombing to be higher than it should have been for presets with large amounts of low-caliber bombs and rockets has been fixed. Prior to the fix the reward was calculated from the combined explosive mass of the weaponry, not from the sum of damage of said weaponry.
The reward multiplier mechanic for base bombing has been expanded to affect rockets, as many rocket weapon presets are equivalent to or even outperform bomb presets.
Can you explain more? The amount of weaponry you put down has effects on reward for destroying a base? So if I take 5 1000LB bombs to destroy a base, the reward will be different than 10 540Lb bombs?
that doesn’t look like much of a fix, it just moves the base bombing advantage from one group of vehicles to another. Sounds more like base rushing optimization, trying to shift meta to different (more profitable) set of vehicles. Kinda sleazy marketing step to make sure that top BR aircraft (and probably new batch of 80$+ premiums at BR 13.0+) aren’t outperformed in braindead base bombing by old(er) vehicles.
so let’s wait for the huge surprise of what kind of vehicles Gaijin will start in next few weeks announcing for preorders for next update …
A good fighter? You have 6 missiles with 20G, which are not All-Aspect and devour flares like never before and get lost if the targets make a 10G turn and release 1 flare.
It has less than 21 minutes of fuel.
It has 120 rounds of ammunition.
It is incredibly unsustainable in a dogfight because it loses a lot of speed in turns and maneuvers.
It has ONLY 12 flares, and you are forced to split these 12 in half for chaff, because you face F-14A and Chinese and Russian jets with radar-guided missiles.
You, my friend, FRIEND, have the only option to bomb bases with rockets and try something with your last 2 mediocre missiles in battle before being shot down by a SUPERIOR missile, by a fighter superior to yours.
You know nothing about the jet, shut up and go make excuses somewhere else.
07-23-2024, gaijin nerf the base bombing, decreasing the mission points gain and increased the life points making us to use the double of bomb/rockets, with the typical excuse of ““BUGS””, Gaijin misery never stop surprising me.