Update 2.37.0.53

  • A bug that caused the notifications about hits, critical hits and destruction of enemy vehicles to not display in Custom Battles and in Assault modes has been fixed. (Report).
  • A bug that caused objects with 4 levels of detail (LOD) to stop rendering earlier (at shorter distances) than objects with 2 and 3 LOD on graphics settings below the High preset has been fixed. Now, objects with 4 LOD also disappear at the same range on graphic settings below and including High. Objects here mostly include large objects such as rocks or carriages.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

8 Likes

Is this why my critical hits special task didn’t track any critical hits for 3 days?

Atleast that explains why I had some strange spots where I could straight up see people over rocks and such if I went into third person view. I actually felt like I was wallhacking and felt bad, good to know it was a bug.

1 Like

One more step to pulling the lower graphics settings, including ULQ, into line. Very good.

1 Like

@Stona_WT

Can we get an update on these enormous modelling mistakes that haven’t been addressed in months?

Relative to the Abrams tanks, a prominent nation’s Top Tier MBT family:

1- Wrong fuel tank bulkhead thickness and geometry:
https://community.gaijin.net/issues/p/warthunder/i/xK4GPBS59dUL
https://community.gaijin.net/issues/p/warthunder/i/Y2HnjTv8kNAG

2- Wrong turret ring geometry and thickness:
https://community.gaijin.net/issues/p/warthunder/i/hn6WHPVB7r3K

3- TUSK not being removable from SEPv2:
https://community.gaijin.net/issues/p/warthunder/i/m0ITNd22gRXO
https://community.gaijin.net/issues/p/warthunder/i/D1Wg94Hrg2Vg

4- Missing spall liners:
https://community.gaijin.net/issues/p/warthunder/i/BcMSgWYhwd5k
https://community.gaijin.net/issues/p/warthunder/i/lJ6fi9cta3Qh

SMS Baden:

https://community.gaijin.net/issues/p/warthunder/i/3XfVI2muujmj

Baden’s mantlet bug has been here ever since the ship was introduced to the game, I can’t understand how it hasn’t been fixed yet despite having been “acknowledged” twice.

Then there’s the M735 matter. It was artificially nerfed on what the devs immediately acknowledged as a wrong bug report with mistaken information. Yet they still needed it and did not apply the fox that has been warranted for several months.

A technical moderator made a correct bug report shortly after M735 was needed due to the wrong one… yet no fix in sight.

Also the numerous missing spall liners on tanks like the Challenger 2/3s (lower front plate), the Leclercs or pretty much every Rank VIII Chinese MBT. Or the present day Merkava Mk.4 having worse armor than IPM1/Leopard 2A4/T-72A, etc.

This is the kind of bugs many of us check every changelog in hopes of finding fixed. They have an enormous impact on the game and it’s incredibly disappointing to see them not addressed or corrected for months, and months, and months.

8 Likes

most of nato vehicles and Israel vehicles doesn’t have spall liners… we need those instead only focus on USA.

Then create a thread??? I play USA and i wanted it fixed is it so hard for yall to get it?

2 Likes

Israel has bigger problems than no spall liners

1 Like

fix the flares on f 16 AM bruhhh

1 Like

+Cough couch *merkava armor is garbage And it’s weight is wrong

don’t act like you’re blind, we did this many times, they kept ignoring it.