Update 2.37.0.148

Aircraft

  • Tornado ADV — a bug that caused the BOL-304 countermeasure dispensers to remain on the pylons has been fixed. (Report).
  • PARS 3 LR — missile mass has been reduced from 49 kg to 41 kg. (Report).
  • PARS 3 LR — maximum available overload has been increased from 8 g to 10 g. (Report).
  • Fakour-90, Yasser, Sedjil — fuel mass has been increased from 285 to 295 kg. (Report).
  • Damage from incendiary bombs to bases has been increased.
    • Damage from 100 kg and 250 lb incendiary bombs has been increased to 36% of base durability in top-tier battles.
    • Damage from 250 kg and 500 lb incendiary bombs has been increased to 42% of base durability in top-tier battles.
    • Damage from 500 kg and 750-1000 lb incendiary bombs has been increased to 50% of base durability in top-tier battles.
  • For incendiary bombs, the ratio of damage dealt immediately on impact to the damage dealt over time has been changed. The portion of immediate damage on impact has been increased.

Ground Vehicles

  • A bug that sometimes caused shells to not switch when the ATGM was loaded into the gun has been fixed. (Report).
  • Chi-Nu — the sight magnification has been changed from the default values (1.9x-3.5x) ​​to a fixed 4x. (Report).
  • Alecto I — the sight magnification has been changed from the default values (1.9x-3.5x) ​​to a fixed 4x. (Report).
  • TOG II — a bug where the radio operator was responsible for firing the twin machine gun instead of the gunner has been fixed. (Report).
  • ZSU-57-2 — a bug where it was possible to fire from one of the barrels even if the gunner lost consciousness has been fixed. (Report).
  • Churchill Crocodie — the thickness of the armor of the trailer with fuel tanks has been changed. The thickness of the side armor and the bottom has been increased from 12 to 14 mm, the thickness of the roof has been reduced from 12 to 8 mm. (Report).
  • Object 122MT “MC” — a bug that caused the ATGM launcher rigidly attached to the gun to not be stabilized has been fixed. (Report).
  • LAV-AD, Magach Hydra — reload time of the rockets after replenishment at a catpure point has been reduced from 30 to 2.5s.
  • KV-2 (1940) — a bug with the lack of fire or detonation when some shells and charges in the ammunition load were hit has been fixed.

Controls (PlayStation and Xbox only)

  • A bug where air target tracking did not work while in a ground vehicle has been fixed. (Report).

Interface

  • A bug where the brush cursor was missing when applying decals/decorations has been fixed.
  • A drag-and-drop icon and a tooltip on hover have been added to the menu points of actions for vehicles and crews that can dragged and dropped in the hangar. This informs you what actions can also be perfomed by dragging and not just by clicking.
  • A bug where the battle log window would also open when opening the visual weapon selector in the HUD has been fixed.
  • The ability to hide the action bar collapse button has been added. It collapses when you hold down the action bar collapse key, which you can learn about from the new context hint.
  • Ammunition used to destroy a target and the amount of mission points acquired for the action have been added to the reward tooltip of the battle results in the messages window.
  • Values ​​for the top crew for some parameters of a vehicle have been added to vehicle stat cards.
  • Values ​​for the top crew for some parameters of a vehicle have been added to the module tips in the vehicle X-ray.
  • In the vehicle X-ray, in the tooltip for the FCS module, its influence on horizontal/vertical guidance and the ability to fire has been added, where applicable.
  • A bug that caused the tooltip of the FCS module to sometimes contain duplicated notes on its influence on the stabilizer has been fixed.
  • A bug where crews overlapped the country selection buttons has been fixed.
  • A bug where placing vehicles into a crew caused crews without a vehicle to not have a crew slot number has been fixed.
  • When opening multiple Travel Suitcases, the rewards are now sorted in order from least valuable to most valuable.
  • When receiving a duplicate reward after opening the Travel Suitcase, the total amount of Silver Lions received and the crossed-out duplicate reward are now shown.
  • The “Add to Wishlist” button has been added to the test flight window for unpurchased vehicles.
  • The “Buy” button in the achievements window has been renamed to “Complete instantly”.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

16 Likes

10g pars… not bad

Am I blind or the daily vehicle research bonus isn’t mentioned?
image

7 Likes

And they still haven’t managed to fix the type93 suspension after half a year and dozens of bug reports :/

Still fixing bol pods without adding them to all aircraft? (Aircraft that had them irl of course)

1 Like

That’s great, thanks!!! Will reduce eyestrain in VR considerably…

2 Likes

Another great addition! That’s going to be very helpful for debriefing and learning.

2 Likes

Not sure, if that’s it but something is not right:


It says: Default 3mm and Default 1mm

3 Likes

That’s soviet stalinium micro APFSDS dart ammo.

1 Like

Default belt maybe, but why 3mm?

No, I used air target for both 12.7mm and 37mm.

I think it’s just not working as intended.

1 Like

Thank you!

Also can you adjust sensitivity for drag and drop? I often accidentally pull a vehicle out of its slot, when I just want to select it by clicking on it.

After 4 battles it still says (3/3) and I didn’t get any RP bonus from them.

Same I think this is just visual for now. Hopefully it comes to game

Hi! This is display bug, we are aware of it.

3 Likes

The increase is in general a nice one :)

But this doesn’t make any sense…
If I more than DOUBLE the payload weight (and have to deal with WAY more impact on flight performance) I only gain 6% extra damage per bomb?
And when I increase payload weight by +400% that would gain me 14% extra damage?

I would love to get a more in depth explanation as to the thought process behind this

The only thing that might save this is this following change:

But there are no numbers listed so it’s impossible to make a judgement.

Other than that there are many great changes in here! :D

3 Likes
Edit, i just noticed the answer above.

@OrsonES
Was the addition of the research bonus icons a mistake?
Because there has not yet been any new information about it as stated in the Devblog about it and there also seems to be a lot of missing information/elements to the new mechanic.

Looks like it’s just displaying the first number/character of the ammo size. 12.7 showing as 1 and 37mm showing as 3.

My hypothesis is based upon your one test case that is :)

1 Like

Sounds right, my F-4C says 2mm instead of 20mm and my A-10A Late shows 3mm instead of 30mm. (and all other matches i have looked at with other calibers line up with your theory)

1 Like

Could the mirage 4000 get its proper number of chaff countermeasures?

A bug report was made and replied to saying they would be added when the seperation happened