Update 2.33.0.70

Ground Vehicles

  • In Ground Arcade Battles, the list of available vehicles and weapons in the air battle mode has been changed:
    • At BRs up to 9.0, the following have been adjusted. Removed: UH-1D with FFAR Mighty Mouse, UH-1B with FFAR Mighty Mouse. Added: Mi-8TB with S-5K, Mi-8TV with S-5K, Mi-24D with S-5K;
    • At BR 9.3 to 10.0, the following have been adjusted. Removed: AH-1F with ITOW, Mi-24P with 9M114, EC-665 Tiger UHT with FFAR Mighty Mouse;
    • At BRs from 10.0, the following have been adjusted. Removed: F-4E Phantom II with AGM-65B, F-5E with AGM-65B, MiG-27K with Kh-29T. Added: MiG-23MLA with S-24B, MiG-27K with S-24B.
  • Challenger 2F, Challenger 2 TES — the ammunition amount of the turret machine gun has been clarified, with the capacity of the ammunition increasing from 100 to 200 rounds. (Report)
  • VT-4A1 — the decrease in gun declination angle in a small frontal guidance sector has been fixed.
  • Challenger 3 TD — a bug that caused destruction of the turret’s ammunition to happen without the explosion/venting of ammunition has been fixed. (Report)
  • ZLT-11 — the steering angles in the wheels for the steerable axles of the chassis have been increased, and the turning radius has been reduced. (Report)
  • Challenger 2 (all variants) — the angles of vertical gun elevation for the rear areas have been fixed. The maximum angle of depression has been increased. (Report)
  • M109 (Germany/Italy) — the gun designation has been changed from M126 to M126E1. The initial velocity of projectiles has been increased from 562 to 684 m/s (the M126E1 allowed the use of a new, eighth charge, providing increased ammunition velocity). Vertical guidance angles have been changed from -3/+75 to -3/+70. The vehicle’s mass has been increased from 24,100 to 24,500 kg. Sources: Obice da 155/23 smv M109G, Tavole di Tiro. // Armo e mezzi in dotazione all’esercito. // Descrizione ed impiego delgi apparati di mira e di controllo del tiro dell’obice da 155/23 montato su semovente M109G // Mezzi da combattiemento. Caratteristiche generali.
  • Leopard 2AV — a bug that led to a lower rate of fire compared to the Leopard 2A4 has been fixed. The rate of fire has been increased from 9 to 10 rounds per minute.
  • T-90M — a stabilizer has been added to the anti-aircraft machine gun. (Report)
  • Mistral MANPADS — a bug that made it impossible to achieve the calculated missile overload has been fixed.
  • Skull icons on the minimap that indicate the location of where an enemy was destroyed now remain visible for 7 seconds rather than the previous 2.5 seconds.

Aircraft

  • BV 138 C-1 — a bug that could cause the nose turret to fire through the fuselage has been fixed. (Report)
  • AD-4NA (France) — a bug that caused T10 151 rockets on the left wing on pylon 2 to float in the air has been fixed. (Report)
  • JAS39A, JAS39C, Mirage 2000-5F — a bug that could turn off the thermal imaging camera when selecting the “Aiming Optics” camera with the key assigned to this function has been fixed. (Report 1), (Report 2)
  • A bug that caused the virtual cockpit camera to display a gun marker when the ballistic calculator was disabled has been fixed.
  • F-4S Phantom II — incorrect display of the horizon while in the cockpit view looking at the heads-up display has been fixed.
  • A bug that caused signatures from a helicopter’s propeller to greatly decrease with distance, making it difficult to capture helicopters with radars at greater distances has been fixed.
  • A bug where after a player’s aircraft was destroyed by a teammate who had previously ejected from their own aircraft, the player would see the ejected pilot instead of the teammate who shot down their aircraft has been fixed.

Naval Vessels

  • The damage model for boats when hitting terrain that previously resulted in the destruction in almost all cases has been fixed. Boats now receive damage depending on its mass and speed of the collision. Cases of hull destruction from impact are still possible, but this will require a greater speed.
  • The stabilization of Coastal fleet automatic guns at higher speeds has been improved.
  • PT-6 — the horizontal guidance limits of the 12.7 mm machine guns have been increased to 50 degrees to the opposite side.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

7 Likes

wow, that mode is not forgotten

1 Like

Wanna talk of Sim battles instead?

Arcade never was forgotten,… stop crying for nothing ^^"

5 Likes

Why are you fixing brand new vehicles when older ones are still awaiting their fixes?
Fix the stuff that needs to be fixed urgently, and leave for later the stuff that can be fixed later.
What is wrong with you?

2 Likes

They are doing exactly what you insist

oh it’s ground arcade.

Thought it’s ground assault. Whoopsie.

Nope. I’m still using vehicles that need significant changes as of 2 years ago. The T-90M can wait for 2026, we need changes in different places.

1 Like

Lol yeah a “bug” was the issue and not just copy and pasting the values of other 105mm cannons

1 Like

no you need it… that doesnt mean that the majority of the playerbase thinks like you. also newer vehicles are easier to get fixed because they’ve been worked on in the last period.

A (bug) affecting the leopard 2avs firerate… So I’m guessing that same bug is affecting the amx32-105 then? Lmao the community literally told you guys about the 2av’s fire rate on release and why there’s no point to take it over the 120mm. Don’t pretend it was a bug, it was done by choice. Now you probably want to boost its market value so it gets a buff.

3 Likes

The majority of the playerbase believes that older problems need to be fixed before adding new ones.

1 Like

It has been 3 years and the Type 10 mobility is still not being touched.
Challenger 3, T-90M, Leopard 2A7 are added last patch and get fixed immidiately.

Some priority you have got there lol

Are smoke grenades being deployed by a hostile supposed to sound like they are firing of 10-15 SAMs at a time or is that a bug that will be fixed?

All new vehicles have about a 1 major update honeymoon period. Same was true for vehicles like the Tornado. Dozens of reports got fixed in that first 3 month period, but after that, they dont care anymore and reports are a battle to even be looked at