Update 2.33.0.114

  • T-90M — a bug that led to the disappearance of ammunition in the hull when ammunition in the turret burned out has been fixed.

Great, now to fix the bug that happens when you shoot straight trough a T-series’ autoloader rack and it doesn’t go sky high.

Please.

2 Likes
  • A bug where looking through targeting optics, such as target designation pods, enemy markers could be detected at distances exceeding the enemy marker detection capabilities and crew skills has been fixed.

Why do you insist on removing this? Refine it a bit and brand it as a valuable feature available for most top tier planes

3 Likes

Where did our loader go? Is he on a holiday? Because he’s been completely silent for me and other people.

Great update though, no more deadly silent Abrams at least!

Am I to understand correctly that you took and made the Abrams loud and audible through half the map again?

Aircraft are still far too quiet in ground battles, even in test drive the sound of your own vehicle (which is set to the lowest setting) still overpowers the two jets flying past at low speeds. The sound recognition distance is still well under a kilometre leaving no reaction time for ground players already suffering from cas spam.

4 Likes

Please address the engine sound of the Vilkas and all other vehicles that use it (Marder, Radkampfwagen etc.).
There is no constant sound for driving, it’s always rev up, stop, rev up, stop rev up

2 Likes

Yes–given proper timing and luck, it may be possible to do ‘considerably better’ with the Warbonds Shop with the level-claim limit bypassed this way.

Warbonds shop and Battle Pass shouldn’t be connected or have anything to do with each other. Warbonds alone allowed everyone to be included and be useful to them. Battle Pass does not.

If the birds where gonna be really realistic a bunch of them should drop out of the trees dead every time a tank fires or HE goes off close by :)

That’s on your wifi and distance from the server. Not their fault

1 Like

so here’s the thing, it turns out the problem with the sounds was not that they can’t be heard, but that the tanks sound unrealistic… now we’ll live!

Cause anything that will give a player advantage at range will be removed.

JaPz.K A2 engine sounds like overheated lawnmower, it is quite unpleasant to drive it.

It’s too loud man. I can’t be near friendlies as I hear nothing else but the Tiger engine. It’s even louder than an airplane flying overhead.

Or better yet, remove enemy markes from ARB altogether.

1 Like

Cool that you update the game sounds but you should pay more attention to balancing the volume levels. The Tigers are now much louder than most other tanks. :(

1 Like

Its some new bug in ground rb where if you shoot down a plane with a2a missiles you dont get the kill and it counts as a crash

ive had this with the Gepard tho, normally only happens when u hit the ordinance on the aircraft.

Ah okay, never happened to me bwfore and happened 3 times this morning

3 times sounds excessive. id recommend testing against the same vehicle in custom with some friends and see if u get the same result

Thats why i commented about it

1 Like