Ground vehicles

  • An invincibility indicator has been added for recently spawned players. Invincibility info will also be added to the hit camera in one of the next updates.
  • A spawn camper marker has been introduced. If a player tries to attack an opponent that spawned no more than 20 seconds previously and moved no further than 40 metres, they get a special marker for 5 seconds, visible to the enemy team on the minimap. In Arcade battle this marker hovers above the spawn camper similar to a scouted vehicle.
  • A bug has been fixed that prevented sparks from hitting the detachable elements of ground vehicles.
  • A bug has been fixed where after ramming a destroyed vehicle in the commander’s camera view, the game switched to the 3rd person view with a popup message that the commander is unconscious and commander’s camera is not available.
  • A bug has been fixed that caused the reloading animation twitching on vehicles with animated reloading.
  • A bug has been fixed that caused the crosshair to diverge from the circle aiming marker, when an ATGM carrier with a launcher on the top moved onto an inclined surface .
  • A bug has been fixed where the collectable repair kit in [Assault] mode didn’t replenish the ammunition of machine guns and auto cannons.


  • Mirage 2000-5F, Mirage 2000D-R1 — a bug has been fixed where it was possible to use NVD without researching or installation of the corresponding module.
  • Tornado F.3 — a bug has been fixed where it was possible to use NVD in the 3rd person view without researching or installing the corresponding module (report).
  • A bug has been fixed where the custom FOV settings (zooming axis) in the cockpit or virtual cockpit reset after switching to the 3rd person view or gunner’s camera.


  • Emile Bertin name of the 152 mm AP round has been corrected, its weight has been reduced from 58.9 to 58.8 kg. Ballistic parameters were corrected which slightly affects the armour penetration capabilities.
  • The type of the shells of auxiliary calibre guns on French battleships have been corrected.
  • The distance of the shallow waters warning message for larger ships has been increased.
  • A bug has been fixed where AI ships were unable to fire the main guns (report).


  • Ability to spend all RP earned in ground battles to research a helicopter has been added.
  • Now the reward for successfully capturing a point will also be given to players who participated in its capture but were destroyed on the point itself before the end of the capturing process.
  • Reward for useful actions in aircraft SB and helicopter PvE missions now takes into account not only active boosters at the time of reward calculation but also the boosters that have been activated for some time after the previous calculation (report 1, рreport 2).
  • The time in battle reward now calculates both boosters active by battle end and boosters that were active for some time during the battle.
  • Now rewards will be given for any hit on the enemy even without penetration and damage except for hits from automatic cannons and machine guns.


  • The ability to preview prizes (decals, decorations, camouflages and vehicles) has been added to the achievements menu. Including for the “Summer Extreme” event.
  • A bug that caused the reticle of the aircraft cannon to extend beyond the top of the screen on extra wide monitors has been fixed (report).
  • A bug where after watching the replay using the camera [2] (standard one) the 3rd person camera in battle remained with a jiggling effect, has been fixed.
  • Players who left a session are not not replaced in the team list by players who joined an ongoing battle. Previously it appeared as if the battle started with an unequal team roster (report).
  • A bug that caused the counter measures firing setting to disappear when mounting a custom set of suspended weaponry.
  • A bug that caused the “Attach Rope” message to appear in the air event after pointing the aim marker at the armoured vehicle requesting a tow has been fixed.
  • A bug in the amount of ammo on the selected machine gun for J1N1 in the X-Ray view has been fixed.
  • A button to view a replay has been added to the battle results window.
  • An option to disable the displaying of the player names in the battle kill log has been added to the “Battle Interface” game settings.
  • A new category of complaints has been added, “Hate Speech”. Now when filing complaints related to replicas in chat all messages of the specified player will be automatically attached to the text of the complaint.


  • A bug that caused the air defence icon of enemy airfields to change after destroying enemy bases has been fixed.
  • The location of some helipads on the locations “Stalingrad” and “American Desert” has been changed to avoid direct visibility from the game area.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

  • Ability to spend all RP earned in ground battles to research a helicopter has been added.

How do you do this? There was no option to invest ground RP into helis after battle nor can I find anything in the heli tech tree that would allow me to invest earned RP.

(In fully researched ground tech tree with no more vehicles to research - could it be a bug? )

You have a little checkmark box in the bottom of the helicopter tech tree, it is per nation

Oh my God that Changelog sounds super awesome, I really hope for more RP Gains in GRB. It (hopefully was) horrible. Also super great Helicopters can finally be researched.

Thank you very much GJ

Thanks, had to restart my game few times. Now i can see it.

yeaaaaah i do a report on that problem since ten month… And it is a report openned since 10 day who are link :/


Still no bug fix on Gepard 1A2???

Still no fixes for sim players? Really would like to play my attack jets again but the missile bug is still here. It’s been over a month since this started now.

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You guys need to check this out next Exploitation of the Newbie Battle System Occurring - Game Discussion / Arcade Battle - War Thunder — official forum


Good stuff

Speaking of economy, when are you going to implement an increase in RP and XP for anti-aircraft when shooting down planes? I say this because it is quite difficult to shoot down planes, and it is quite low paid.

Guys, my PS4 update file size is 50 GB for this patch is this like normal??? It’s like i’m downloading the full game again.
Plz anyone have the same update size?
Thx // Daredevilll75


can you please explain this to me? All excess rp from a ground battle lineup goes to a helicopter you’re currently about to research?

Essentially yes.

Before/currently if you dont have the option enabled

Ground actions reward “ground RP” and that will apply to the ground vehicle you are currently research

same way Heli actions reward “Heli RP” for the heli tree

and Air actions reward “Air RP” for the air tree.

its normally split

With this, ground actions that would normally reward “ground RP” can instead be applied to the heli tree, to research your current active heli research.

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Spend RP in ground battles to research helicopter is nice, but please help to review the RP for each helicopter. For example, the first helicopter in Level VI need 36k RP, even more than a T-80 BVM. Any nation, any helicopter tree,if we need research start from 0 , till the top one, we may spend half year to do that. It sure will cut player’s interesting on that.

I wouldn’t agree with adjustment of the br’s to be historical for the vehicles, that would lead to nations with the clear upperhand during a time period to dominate at that respective BR making gameplay completely un balenced for other nations.

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What I mean is to use a historical BR as a base, you are not going to separate a 1943 tank from one of 1944 either. It is to put the BR of models from nearby times, so I don’t know which countries and would have advantages.

Considering different nations advancements during and after WW2, you can’t balence the game with time periods, nations that had poor tech in 1944 shouldn’t be in the same BR as nations with greatly superior vehicles in 1944 also. Same for the cold war era and beyond.

The biggest issue, in my opinion, even soley looking at ww2, is that historically germany favoured heavy tanks where as the soviets and allies favoured medium tanks.

I think on average 2 or 3 soviet tanks engaged every german one. So for historical matcmaking to work, i think wed have to have imbalanced teams

Please add an option to disble the displaying of weapon names in the kill log as well. It’s long been asked for ever since it was implemented.