• An error that caused lack of fragment damage to parts of helicopters/aircraft when fragmentation munitions with a calibre of 20 mm or higher exploded inside the fuselage and wings has been fixed. This error caused damage to be lower after we implemented the realistic fragment spread mechanic since the fragments could pass from inside a target to outside via fuselage and wings without dealing damage. Now the fragments spread correctly and deal the same damage as before the implementation of the realistic spread.
  • For aircraft missiles with a laser seeker or a semi-automatic guidance system (SACLOS) during third person play, a visualisation of missile launch window has been added to clearly display guidance zones that are available for launch.
  • For AGM-12С, AGM-12B, AA-20, AS-20, AS-30 missiles, the smoke trail has been modified to be less voluminous and more transparent according to visual references and to make aiming more comfortable.
  • An error that caused the compensation for expenses to not count the automatic purchase of “Crew replenishment” after a battle has been fixed.
  • An error that caused information about active boosters to not be displayed correctly when copying the battle log has been fixed (report).
  • A timer has been added to the sights of ground vehicles, helicopters, and aircraft that counts down the time during which it is still possible to launch a beam-riding missile without undermining guidance of the previously launched missiles.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


Does this include Missiles as well or only shells?

1 Like

Only shells with the realistic shatter / fragment effect of 20mm +.

Ok, thanks for the prompt response.

When are you going to fix Gepard 1A2 bug?



1 Like

I don’t understand how snail prioritizes reported bugs. Some reports are stuck for months without even being approved, while others are accepted and fixed the same day or the next day. And it’s some crap often.

1 Like

I’m not home rn, can someone confirm that 20mm aircraft cannon HE round actually do damage now?

maybe there are bugs which are quite easy to fix?

1 Like

Well DEFYN says they are much better now so perhaps yes


THIS Change Just Saved Air Combat In War Thunder - YouTube

They are back being completely OP. One or two hits takes of a wing or tail.

I honestly have no idea how exactly this “real shatter” is suppose to make the shells behave more realistic because now that they are “fixed” they basically do the same as before. Turn 20mm cannons into 30mm cannon.

Well, I’m normally not much of a fan of Gaijin’s changes, but my hat is off to you guys. I wish there was a proper feedback thread because I really, really like the changes you have put forward this patch. Pure QoL fixes.


But to fix a bug, first you need to read and aknowledge the report what wasn’t done.

You don’t actually need to do either - you jsut have to know the bug exists.

For which there are many possible avenues