Unrendered planes coming out of nowhere

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What is your “keen vision” crew skill level?
In what situations does this occur?

Things like weather, look up/down, sun in the eyes, pilots (not your) vision arc all effect the range of the “keen vision” skill and at what distances enemies can be detected and subsequently rendered in.

maxed out, in any condition (including no clouds)

So then if you for example are looking in the direction of the sun or towards the ground your detection range (in realistic mode) would be 1.9km. For clear weather sun in the back and enemy straight ahead it would be 7.6km.

image

If you think it’s incorrectly detecting/rendering enemies then take a screenshot the next time it happens and report it on the bug report site (screenshot is obligatory, it puts a tag in the logs so the devs know where to look for the issue).You can bug report it here: Gaijin.net // Issues (just search a bit first so that you don’t report something that is already reported and known about)

A guide on how to report bugs can be found here: ([Navigation] Technical Knowledge Base | War Thunder Wiki)

( I would personally also be interested in seeing the screenshot, but that’s just for my curiosity :) )

Also noticed this happen a lot. I look in the replay and an enemy 0.4km behind me didn’t render before they killed me.(when I can actually play because the cursor bug stops happening which is rare on Xbox(cursor bug requires restarting the game after every match))

Imho you have to distniguish between rendering of aircraft and activating / triggering the enemy marker. Both topics have similar effects but are based on different issues.

Therefore you should be more precise.

Edit:

To makes this clear: You did not mention if you are referring to rendering of aircraft (which is a long term issue, primarily for SB pilots) or to triggering enemy markers which is way more likely as you used the tag “air-rb”.

The “rendering” topic is well know and ofc addressed but gaijin refuses to solve this issue.

The “marker triggering” issue is actually a deliberate design choice to create more random outcomes. Triggering a marker based on crew skills at various distances is actually a serious advantage for long term players (or rookies with money) as it increases the necessary situational awareness and helps a lot regarding assessing enemy energy states and positioning before a fight even begins.

Adding a lot of specific weather conditions (no clear skies) and clouds (plus almost invisible cloud layers) kills this experience advantage - whilst rookies with binary play styles (marker = target, no marker = no target) still repeat their habit to attack everything with a marker with plain stupid head-ons in infinite loops.

I remember good old times of invisible Fw 190. I was on the receiving end.

Ah yes, the famous German stealth tech that never existed during WW2 pretty much. What’s worse is it still happens to me. And no it isn’t just german stuff doing it, it is anything my teammates don’t spot in ARB. My level 75 ace crew cannot spot an enemy 1 kilometer or less behind me tbh. Kinda infuriating sometimes.

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Key word: “behind”. Your pilot does not have eyes in the back of the head :P

Yes but they have rear view mirrors especially in non jet powered planes, which the pilot is normally constantly checking to avoid being bounced from behind. In this game because of the limitations/choices that have been made in viewing/sight parameters the option is too press C and look around. Often the game throws up weird anomalies, possibly due to lag, connection issues or plain bad programming, it is not worth bothering about as it is after all just a death match/capture the point shoot em up.

At 400m you should be able to hear them coming much less visible.

They made 0 sound because they weren’t being rendered.