Unofficial ground kill record?

Good day to everyone looking at this Post. I was just playing WarThunder and had a great match with the SAV 20.12.48 from Sweden. I got the amount of 21 Kills and 2 assists with one spawn and no deaths in the SAV.

Is this some kind of unofficial record or something?
(Yes I am German, so my game is set to German language but everyone will understand I guess)


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you need to pump those numbers up, and maybe play some higher BR.

Okay I am sorry:')
This was like my first ever match with such a high kill count…maybe then it’s just a kill record with the SAV?

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You only got 17k RP for 21 kills? Thats really sad but good job for doing so well, gaijin just doesnt like rewarding players in ground battles, this is why I stopped playing ground battles

I believe the highest is 32 eliminations, it was done by some YouTuber.

ztz moment got a 10 kill game as soon as a i got apfs asked team to decap for nuke but sadly they didnt

spookston

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I’ve gotten what was it… 24? 25? 22 or 23 ground kills and 2 air kills I don’t remember… then I also got 21 ground kills and 2 air kills again, in the Sherman I Composite and Sherman ii respectively. Still, well done brother that’s amazing!

Thanks mate

Quite literally the most dogshit pictures known to man

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32 kills

Didn’t a Jumbo on Thundershow get 37?

I don’t know, I don’t watch creators or streamers or whatever they call themselves now. Just not my thing, I just remembered hearing about some guy getting 32 elims in a match

Rewards in GRB have a hardcap based on time spent in vehicle and score gained, so he probably would have gotten the same amount of rp with half the amount of kills.

For the 10.3 russian paypig lineup 15k rp for an average match length is the most I can get, which happens around 1400 or so? Score and only spawning premiums. Thats like 5-6 kills and a few assist or a cap, anything I do beyond that the rewards get atomized to dust.

Yep, you can’t be too good, you can only be mediocre.

It heavily incentivizes camping, and punishes aggresive play since from what I can tell activity time is based per vehicle lifespan and resets with respawns? So if you rush into a cap first spawn, get a bunch of kills and cap but die soon after you are penalized hard as you have way too much score that would need to stay alive longer to actually get mileage out of it.

What I have found out is it doesnt matter when you get the score, so if you afk 5 minutes then go get score it will count that 5 minutes and your potential is much higher for rp.

It could also be that im wrong in the first case and this is that effect im seeing but im about 70% sure on it being per vehicle and not total time spent across all vics.

The pessimist in me says we dont have premium spaa for that reason… ie spawning in an spas and afking after you get score to extend activity time in an afk manner you wont get reported for since spaa sitting in spawn is normal.

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I found it

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Way too many deaths bro post the one high kill count with single life please lol

I actually win games, you wouldnt understand.

Mine is like 25 in the Su-122 2.7