In the current naval battles, many ships’ shell data is unbelievable. People with only basic physical knowledge can find out the errors. For example, the sap shells from the Gangut class battleship, with a 470kilogram projectile body loaded with 55 kilograms of explosives and fired at a speed of 762 meters per second, can achieve a penetration of 400 millimetres at a 0-degree angle at 1000 meters. Meanwhile, the sap shell from the Iron Duke class battleship, with a 635kilogram projectile body loaded with 52 kilograms of explosives and fired at a speed of 759 meters per second, only have 300 millimetres penetration at a 0-degree angle at 1000 meters. While the projectile mass increasing by 50%, the penetration is 25% lower. So I would like to if there are plans to use a unified formula to recalculate the penetration of these shells in naval battles? Maybe just like the Jacob DeMarr and Lanz-Odermatt formulas used on ground battles.
1 Like
Formula is united. Difference is only on ‘penetration effectiveness’. Iron duke’s SAP has SAPBC’s penetration effectiveness(about 0.6XAP afaik) while Sevastopol class’ one has SAPCBC penetration(about 0.87 X AP). That makes difference.
While British 15’’ CPC, which also has SAPCBC effectiveness, nerfed to 0.4 X AP effectiveness recently, I think (if developers not forget about it), both Iron duke’s and Sevastopol’s SAP would get nerf in near future.
1 Like
hope they can correct the penetration data of these shells as soon as possible. the different ‘penetration effectiveness’ on these shells is still unbelievable. including the IFHE shells fron Izmail.