Unfair disadvantage to players with bad WiFi connection

IOW you don’t know how TCP/IP works. lol

TCP/IP has absolutely nothing to do with WIFI, and your stating that makes it clear you’re just trying to sound smart, and technobabble away to make out that it’s Gaijins issue…

Shut up.

Stop ur’ killin’ me.

No, you should stop. You did this in another thread which was talking about technical things, and the fact was you were wrong in that thread too, and you did the same…

Over complicating it, and making out you knew anything about networking in the slightest.

The connection method has absolute jack squat to do with the transport layer.

Ironic as always.

Stop trying to derail the thread.

Face it, you’re outclassed and my post showed a lot more info than your baseless and ignorant throwout.

And OFC someone is going to be able to pick up a ping difference between 50 and 150 ms… I know which server I’m playing on at all times, hence why I just set one set… It’s VERY noticible.

Ok Mr. Pot.

No seriously… If you don’t understand that the transport layer is different and irrelevant to the actual connection method, then you have no place to say you know anything about it…

U’r the one who brought that up. And it proves your opinion that WiFi is the root of all evil false. Its an insignificant difference compared to all other sources of latency.

Most household wifi routers cant do dual band nor priority packet queuing over the wifi resulting in significant outages in connection due to either disturbances or other users sending requests simultaneously.

So your previous explanation, however well formulated and “technically” correct; applies mostly to wired connections or high end routers with PQ or WFQ and other more advanced funcions. A majority of wifi users will actually have issues with their connection solely due to it being wireless.

Nope… I actually mentioned that whilst you’d given out a heap of information, it wasn’t accurate and later elaborated to it being technobabble, because all you’re doing is trying to sound like you know something, where you’re actually incorrect…

I’m a retired network technician, and I know my craft.

Hence why I always say gaming on wifi is a hard pass, and whilst there are ways to improve it, it’ll never be stable, as it’s based on packet radio methods and thus is prone to actually having trouble.

It proved nothing because it was clear you didn’t know networking vs the connection method, as TCP/IP has nothing to do with that connection.

Things have moved on from twisted pair ya’ know…

COAX would’ve been a better throwout, but seeing as you’re ignorant…

We still use twisted pair smart guy…

Again, shut up… You’re outclassed and called out.

(Edit - Yea, nah…)

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i would love to know what cables you are using?

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And you’re just trying to bully. You can STFU, or GTFO if you don’t like my posts.

What is the topic of this thread again?

You’re the one trying to pass off that you know anything in your post… I’m not bullying, but here you are trying to be derail the thread because you can’t handle who has called you out.

TCP/IP has absolutely nothing to do with the connection method, and that statement made it clear that you know nothing about networking, even after what you’d said in your original contribution was shown to be incorrect.

Helping someone get something knowledgable, not fill them full of blame for gaijin and the servers…

Again, stop derailing the thread because you got called out.

bad network connections and wifi.

but seeing as FTP/UTP cables are a part of networking and relevant to having a stable connection it can still apply.

You’ve already done that. The only thing you did was remind everyone what a nut job you are.

Honestly, even if he is (i have no clue) he is correct here. and your (or his) attitude isn’t helping .