Unfair disadvantage to players with bad WiFi connection

So people 've been having WiFi problems obviously, when their wifi makes them crash they get crew locked, kinda unfair if you ask the average sane person. So about that, you can remove crew locks because people who cant access good connections can lose their mind and downrate the game, fair if you ask the average person.

The issue then would be that players would gain the ability to unplug their internet to exit a match and then join a new one without punishment.

You having a bad connection isn’t the games fault, not something they can fix nor should remove crew lock for.

What they however could do is create the ability to rejoin the game if connection is briefly lost.

Also; why don’t you connect with cable?

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Mabye use better hardware or change location of the router…

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If your game crashes you can rejoin, so I think this would be nice to see.

Having a bad connection is the user ends responsibility not gaijins issue. If you find this happening a lot, work to resolve the connection issue on your part. if that is outside of your abilities, then WT and online games may have to wait until you can get a better connection.

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Im saying crew lock shouldnt be a thing unless the player leaves right after (return to hangar), and to answer your question, i dont use cable because the rooter is too far from my laptop, though its only an issue when im on vacation.

Not saying it is, saying that getting disconnected because of your wifi should have lighter punishments, like if it wants to reconnect you, which is a thing but i rarely get the option when im on vacation(for no reason whatsoever).

Generally speaking, people can lack equipment like me when im on vacation… Not that easy to brawl when you dont have equipment for it, plus other people want to use their phones. Though thankfully im back home rn and being able to play.

Thing is you can’t actually determine the connection type and whether or not it’s intentionally ‘bad’ to let you pick and choose what to drop out on.

I don’t understand what you mean by this.

A cable can reach further than the wifi can so…

They already do. I’ve been able to rejoin a game after completely rebooting my PC and restarting WT.

WIFI is not the problem. The bandwidth requirements for WT isn’t that high. All you are transmitting is a bunch of telemetry numbers that is easy unless you are on an antique dialup connection. The only time WiFi is the problem is if you have a large demand on the local endpoint. Like you are trying to watch cat videos at the same time or you have a bunch of other people trying to on your router. And even then, a human can’t tell the difference between 50 and 150 ms. The connection has to drop out for literal seconds before the client will lose the beat and start flying tanks and crashing planes.
What kills ppl is ping rate, the time to send receive updates. Almost always (regardless of what some ppl think) somewhere else, either the ISP being sloppy, or Gaijin’s servers getting bogged down or having other issues. Or simply that your bits have to go half-way round the whirled and back. Any wifi connection will be faster than most ppl’s throughput all the way to the Snail.

I don’t think i’ve ever seen it. and i have had a few PC crashes, game crashes and disconnects over the past 2 years.

To actually force that to come up, all you need to do is close the WT process quick, and fire it back up and you’ll get that same prompt.

@kafros69 If anything, try a different wifi band (b/g/n), check the channel your wifi actually uses isn’t clogged by others, or even just change it anyway to see if other interference around you is causing it.

Move your accesspoint, and move your laptop to get a better signal.

Don’t game on the laptop whilst it’s not plugged in as windows will try and powermanage on you which will cut down on the wifi accuracy/strength to try and make the laptop last longer.

Whilst Exocetta is giving a whole heap of information about how wifi works, it’s not actually accurate, as it all boils down to the point that wifi isn’t a constant connection, and it does have issues which these are symptoms of.

IOW you don’t know how TCP/IP works. lol

TCP/IP has absolutely nothing to do with WIFI, and your stating that makes it clear you’re just trying to sound smart, and technobabble away to make out that it’s Gaijins issue…

Shut up.

Stop ur’ killin’ me.

No, you should stop. You did this in another thread which was talking about technical things, and the fact was you were wrong in that thread too, and you did the same…

Over complicating it, and making out you knew anything about networking in the slightest.

The connection method has absolute jack squat to do with the transport layer.

Ironic as always.

Stop trying to derail the thread.

Face it, you’re outclassed and my post showed a lot more info than your baseless and ignorant throwout.

And OFC someone is going to be able to pick up a ping difference between 50 and 150 ms… I know which server I’m playing on at all times, hence why I just set one set… It’s VERY noticible.

Ok Mr. Pot.