Another attractive part of Ukraine in-game would be all the light vehicles to use alongside those MBTs. The BTRs, BMPs, and things like the BMPT Strazh would be excellent compliments to MBTs, and help create some good lineups!
Oh yeah the BMPT Strazh would be a beast. Extremely vulnerable to HE via its unmanned combat module (would be like similar to the in-game QN506) but the hull is layered in Nizh-1M ERA which is superior to Kontact-5. Plus the 4x RK-2S tandem-HEAT missiles that have 800mm of penetration behind ERA, dual 30mm ZTM-2 autocannons, 2x KT-7.62mm machine guns, and a 30mm KBA-117 grenade launcher, its going to lob rounds down range. Granted its best round is 3UBR8 APDS, it still will melt vehicles and combat modules away.
it wont be anything special, its just USSR 2.0 with a lot of copy paste vehicles and lack of any WW2-WW1 related stuff that isnt just straight up copying T-34’s and BTR’s.
as i said earlier, this “tech tree” is not viable unless you want another boring TT with the same 4 tanks with small changes.
Everyone has there opinion, which is fine. A strong majority of people disagree with your stance and do see the tree beyond “copy and paste”.
so far the entire thread just shows barely modified or lend lease stuff, i can say that the only original tank here worth adding is the T-84 oplot as a premium or event but thats it, adding this TT will destabilize the balance again just like what happened with israel.
if this had more native or heavily modified vehicles that could be considered another whole vehicle then it would be considered a while ago.
There’s several vehicles that underwent either significant change or are an original design. Not to mention, all the combat modules are original and marks Ukraine as one of the first nations to use unmanned turrets which is a pretty significant change.
Ukraine developed 2 sets of improved ERA that’s superior to Kontact-5, cornerstone of engine development, developed several of its own missile systems, etc. They also have there own hard-kill APS which is in Turkish use.
The iconic BM Oplot, Oplot zr. 2000, T-64BM, T-84-120 ‘Yatagan’, T-72-120, BTR-4, BMPT Strazh, Otaman-3, etc. are all pretty majorly different vehicles.
I mean a T-series with a bustle autoloader derived from a Leclerc design that fires 120mm rounds is quite unique if you ask me. That’s just one of several.
Tifon-2A, A Ukrainian Modernization w/ a Peruvian Touch
- Also known as the T-55AGM to Ukraine, this unique modernization of the T-55A by Ukraine and with specified modifications for Peru features a 125mm KBM-1M smoothbore gun, coaxial KT-7.62mm machine gun, KT-12.7mm anti-aircraft machine gun, Nozh ERA along with Deflek-T Composite Armor, and more. The Gunner uses the Buran Katherine-E 2nd-generation thermal imager, enhanced Fire Control System with the ability to fire the Kombat GL-ATGM, the Linkey-SPZ Laser Warning System, and a 1,050hp 5TDMFA Diesel Engine. One other major change is the usage of a turret-bustle autoloader, increasing overall crew survivability in the event of a successful hull penetration.
- This modernization has also been offered and completed on the T-62 which is known as the T-62AG or T-62AGM depending on the type of kit and what is equipped from it. This kit could even include either a 120mm KBM-2, or 125mm KBA-3/KBM-1M.
AB-13 and Azovets as well! Hopefully the gravehawk and dragon spaa can join once more information is released on them.
If an eastern/central European tree comes into being, maybe the Ukrainian M1A1 SA-ukr and Leopard 2a4V could be foldered with the polish Abrams and Leopard 2PL?
Guess you’ll just have to wait and see when I get a working version ready :D
Can’t wait!
Also this is a huge long shot, but if you think it could fit, maybe the Baltic states could be included?
They may not be many vehicles, but they do give quite a few low tier ground, air and coastal options (plus the Latvian scimitars are apparently equipped with spikes, though I haven’t seen any images).
Yeah I will add the Baltics though (I planned on adding them, just forgot to update my list earlier), the likelihood of seeing the Vilkas in any type of research tree is non-existent due to it being an event vehicle.
How much nations?
- Poland (Main Nation)
- Czech Republic (Sub-tree Nation)
- Slovakia (Sub-tree Nation)
- Ukraine (Sub-tree Nation)
- Bulgaria (Sub-tree Nation)
- Lithuania (Sub-tree Nation)
- Estonia (Sub-tree Nation)
- Latvia (Sub-tree Nation)
Roughly per the long-term leak. Will NOT include former-Yugoslavia nations.
Very nice line up!
What is the need for so much nations?
Tbh this amount for a single TT looks quite an overkill.
- CZ/SK can technically become its very own TT. At parts it might be thin, but overall doable in both Air and Ground.
- Bulgaria has a handful of vehicles of its own, but I doubt it will have enough for even a single line (might only be treated as a singular vehicles here & there).
- Lithuania, Estonia and Latvia are also in a weird spot as, if we look at original/modificated designs only, they are in the same boat with Bulgaria.
- Ukarine would make up for quite a number of original designs for late mid / high ranks as, looking roughly at what Poland offers, there is possibility of removing tanks with minor/no differences from Soviet and US TTs and replacing them with more unique ones.
Still, if we couple Ukraine and Poland and keep the amount of vehicles from both suggestions, higher ranks will appear too compressed with vehicles (which is not bad in long shot but would be rough to grind through) and lower ones will be too diffused with complete C&P. If we take CZ/SK as well, it will equilibrate lower ranks but will absolutely bloat top ranks with that amount of vehicles (even if we take original designs only).
I would guess that Poland, Czech Republic and Slovakia would be the largest roles across the tree, Ukraine would bolster the high tiers. The Baltics and Bulgaria are most likely to be used for the early tiers as the Baltics have a few tier 1/2 options (I’m not well versed in the Bulgarian vehicles).
The problem is the 5 line limitation imo or the need to grind x amount of vehicles to move onto the next tier.
It’s pretty much both, but as we are taking into account current limitations and mechanics (there is no 6-line or nation folder option yet) on which we ground these suggestions, I don’t see other ways of implementing them nations otherwise