I wonder if the shape of the wet ammunition storage that was posted in the old forum will be modified.
https://old-forum.warthunder.com/index.php?/topic/469831-general-jgsdf-vehicle-discussion-headquarter/&do=findComment&comment=9655114
i had reported on every single thing that they got wrong with the Xray in the Type 90 from the placement of fire controllers (the commander has both controllers and the gunner is instead missing one), the shape of the direct gun sight and ofc the shape of wet ammo storage. But i don’t think they are important enogh for them to fix.
Spoiler
https://i.imgur.com/GOWSOPg.png
https://i.imgur.com/em4HcnF.jpg
https://i.imgur.com/hLa0DnK.jpg
https://i.imgur.com/O2iXtfI.jpg
But when you compare to the internal model of the Type 90 to Challengers, T-tanks, ZTZ or Leopard 2, both Type 90 and Type 10 are increddibly lacking of details and it makes me sad.
I just had a little hope that the shape of the ammunition box would be a little more special armor than the diagonal cut-out shape in the current game if it were right-angled like in the picture…
I remember reporting the fuel tank shape of the Type 90 like 5 years ago, so don’t get your hope up, but yeah the tank should be a bit thicker. Especially on the front part sticking out with the black square on it which sits below the composite armor.
Does anyone know why type90’s mobility has some issues? especially when it is turning, the speed will reduce much quicker than other MBTs like m1 or MBT2000, not as smooth as these MBTs, and sometime it will stock. I guess its transmission has some issue?
They won’t fix it; they’ve already stopped fixing damage module models.
Even in the Type 90, the gunner is visibly missing his fire controller, and instead, the commander has all the fire controllers, even incorrectly placed. They consider it not a bug.
Also this gunner aiming scope looks weird and is located so far from the gunner.
That’s the backup sight for the gun, the gunner’s primary day/night sight is the roof sight. It has very little use in combat and are mostly used to double check if the gun is clear of obstructions. You can see it’s sandwiched between the gunner’s terminal and the gun breach, and slightly recessed in this drawing here from the old forum
I know what it is and that is not the primarily aiming sight, the point is they modeled the aiming scope wrong and it placed too far from the gunner in comparison to what the actual sight inside the type 90 looks like.
I’m still just hoping this thing can get a lower magnification zoom, gunner sights with an FOV of 8 is abysmal, you’re just stuck playing in third person to see anything at all.
Does anyone here have a picture of the autoloader? Specifically from the inside, from the videos I have seen the current WT implementation is wrong but another angle would be very nice.
There are the only ones I have on hand right now
I think it looks wrong because the cannon is too far from the autoloader.
Try bugreport and mostly you get a mod which label it as not a bug
That’s what I was working on! Got accepted already, found a couple new angles too.
Spoiler
5:00 - https://youtu.be/umCTvbjGulI?si=FpFcYfsIE_NNk0Ap
2:47 - https://youtu.be/aQ7dSM5458w?si=OiTYob7WDDEihl0j
3:27 - https://youtu.be/ZnrZHpylFXs?si=YKS3BXlauee5cyic
https://community.gaijin.net/issues/p/warthunder/i/jDUvqrUDM5iA
Impossible,now we wait minimum 4years.
Some pictures of the Type-90 showing its hydropneumatic suspension inclined all the way forward.
Clearly still lacking on the current version in the game…
Gotta find the specifications for how much depression the HPS adds. Not sure if multiple photos will be enough for GJ as proof.
i dont know if counting the amount of track links would be considered accurate with how their reporting system works but you could give that a shot
Hi, I have a question about the Type 90’s composite turret cheeks and mantlet. I don’t really know anything about the Type 90, but the visual model and the location of the welds (or whatever way it is attached) does not seem to correspond with the composite armour in X-Ray (assuming the 3D model is correct and those lines indicate where the armour is IRL).
To me it looks like the gun mantlet should be wider and deeper, the left cheek (on the image) should be much longer, and the right cheek (on the image) should be shifted slightly downwards.
So, is the armour correct in WT?
I’m sorry, but I only have answers to this question in Russian. You can search for the same ones on the old com forum