Type 03 Chū-SAM: Advanced & Deadly

For MPQ-64, it should still be implemented however. I think the current code allows for the TWS ESA part to have a different sector size. Would make each scan cycle have more accurate TWS updates.

Though I think the reason why TWS ESA isn’t implemented for most ground radars is because they are rotating. And how they simulate that is by having a “fixed” radar with 360° horizontal coverage. So there’s no “front” of array concept in-game unless the array has a fixed position (hence why the Pantsir/TOR/BUK, etc have it on their fixed arrays), with the front of a fixed array being related to the turret position instead. So if TWS ESA was added to “rotating” radars now, they would have continuous update of all trackfiles in a 360° radius (or if sector limited, it is pointing always in the same direction), regardless if the radar is even pointing in the relevant direction.

Spyder is an interesting one, having actually 4 fixed arrays irl, but in-game I believe it’s just simulated as one singular 360° rotating radar with 4 evenly offset beams. For this radar though, they could just add TWS ESA, because of its configuration.

So I think for TWS ESA to work on rotating arrays, Gaijin needs to couple the radar scan pattern with the physical rotation of the model of the radar antenna. Then they can get a “front” and do correct TWS ESA updates. Or at least some way to shift the “front” with rotation. But I can see that coupling model and scan direction may cause some spaghetti (net)code issues, especially the faster the radar rotates.

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Never said it should not

That is correct

They decided not to it seems

they tried to do it on the dev server, using Tan-SAM radar. They failed.

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just to add to your screenshot, this was from the last Community Update.
people really have the memory of a goldfish.

@Stona_WT

image

You maybe means useless and crappy?

Cuz all SAM’s with ARH missiles just sucks due to very primitive radars and radiowaves implementation. It literally cant hit anyone who’s not AFK.

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No, the German ones have something like 4x the range and is 265m/s faster

@Necronomica just linked you a post where they say Japan IS supposed to get a new SAM

I would also add that it was also mentioned in the max BR increase Dev blog:

is the teaser dropping tomorrow or next week?

There’s no way to know for certain, but I would bank on next week

Im gonna be honest if this does not have track-via-missile modelled its just gonna be another radar SPAA that is just worse than the SLM

Your bias is concerning

Shooting down munitions with little to no rewards

Uhm is it the SPYDER?

So Israel gonna at least have the derby er in the spyder? If we are not gonna have a new spaa (like barak mx or I-Dome)

It seems they’re trying to sweep under the rug numerous bugs—like Tan-SAM’s radar operation, IRH’s LOAL, and mixed missile loading—by overwriting memory with the new SAM, making it hard to believe the Type 03 will be properly implemented.
I hope Tan-SAM gets fixed alongside the Type 03’s implementation.

Your account says NO YOU DIDN’T.
You might be played russia but never played CA/CS5

Neither are aesa afaik

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You think cs sa5 is worse than SLS and Spyder?

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Obviously

It would be nice if the SPYDER came with it, but we can’t have nice things.

Out of them all, the SPYDER is performing the worst.