many people complain about maps being too small for some weapon systems cant use their maximum range, rocket systems for example have to fire straight at targets bcoz their maximum inclination goes just way beyond the map limits but what about creating a very simplistic map that enforces maximum range:
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Ice terrain without any depression/inclination of terrain, no trees, structures or mountains and only two capture points at the beginning of map protected by a long destructible wall with spawn points spread across it, objective is for both sides to destroy all enemy tanks in order to win
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two mountains and players starting at the top of each other so they have to descend at full speed in order to dodge snipers and ram into each other at the base of both mountains, there’s only one capture point at the center