Just lost 3 battlecruisers in a row (York class). The turret fire starts and 2 secs later the whole ship detonates…while turrets are so easy to hit…what low skill mechanic is this now? Its also strange that some ships may have fires in all four turrets without detonating at all.
I just stopped playing for now. I wanted to quickly do a daily task, but its impossibe to play with this. Most of the deck structures are turrets and they get permanently hit, means you permanently light up before firefighting even starts. There is no direct, open elevator between the turret and the magazine. There are things named blastdoors, maybe someone might tell Gajin.
Whats the purpose of this? Brrr. No wounder no one plays this.
The worst part of this mechanic, in my opinion, is that you can’t do anything to prevent it. You can’t exactly angle the cylinder of a barbette to prevent penetrations like you could do with a belt. Much like the change that allowed shell rooms to explode and remove all your ammunition, this only made specific ships suffer more than others.
On the opposite end of the spectrum, I had someone shoot up all my barbettes while sailing in a Marlborough and let the fires burn without activating damage control. My magazines were only slightly yellow by the time I sank from hull destruction.
I already told you in another posts, the problem of turret fire/ammo elevator fire cause the magazine explosion is due to German navy put the magazine above the shell room. And another player HK_Reporter also said that Gaijin only tell us the ammo elevator is on fire, but they never display the specific place that is higher or lower of the ammo elevator.
So it is not a bug, but a feature since hornet’s sting update, and every ship can harmed by it when ammo elevator cause fire.
Though German ships never seem to have suffered magazine detonations irl. Ingame I lose 9/10 ships to turret fires, which ignite the magazine in seconds, before fire suppression has a chance to even start. Turret on fire is the most common damage type, cause everyone aims for it and its easy to hit.
Got any actual evidence to back up that assertion?
Certainly doesn’t seem that way to me.
I had magazine fire explosions on Detroit (USA premium 5.0 cruiser) twice in a row in 1 game last night - each from single volleys with only a couple of seconds of fire -and that is with fire fighting turned on Automatic!
It’s worth noting that aside from the German ammunition layout, how subdivided the ammunition modules are in-game also matters a whole lot.
With full ammunition, a Bayern class blows up pretty fast from barbette fires much like Yorck.
However, since the magazine and shell rooms are subdivided into multiple compartments per turret, you can empty them and drastically reduce the number of times you instantly blow up from a fire if the remaining ammunition is further away from the barbette. From experience, my Baden went from blowing up from a barbette fire in 2 seconds with full ammo to being able to put out most of the fires and avoid detonation with half ammo.
Unfortunately, Yorck’s magazine and shell rooms are not subdivided for each turret, and Scharnhorst has subdivided shell rooms but not subdivided magazines. So currently, there is no possibility to drastically reduce the chance of detonation from barbette fires by completely emptying out one of the ammunition modules.
Yes, that is the point. Gaijin’s game machinery is if the magazine’HP was 0, then the ship will be judged sunk. But due to Gaijin’s potato server, I really don’t believe they can subdivided all ship’s ammunition modules and fire door.
Yorck is a funny example of their hesitance to do so.
On A turret, the magazine is subdivided into two sections of 90 charges.
On the rest of the turrets, the magazine is grouped into a single section of 180 charges, despite being in a similar layout as A turret.
Half ammo in theory would increase your resilience to fires for A turret, since it empties the racks around the barbette, but the rest of the racks for the other turrets still remain.
I see the way is clear for any fire or flash to get into the magazine in a second^^
Just lost two Yorck and one Sachsen to one single salvo. Fire alert beeps for 2 seconds and then it explodes. Only way to play this game is not getting shot. Otherwise its DOA. Its so sad. How are I supposed to do 3 missions at 70% activite for that German Navy badge? Guess its a trap to lure German players to play these instadetonating dreadnoughts.