I think its self evident that tu95 should NOT be seeing airspawning f104s etc. Which it does extremely often because of the abundance of 9.3s that vaccum the 8.3s. It really should be 8.0. A simple .3 change will greatly help. I have no problem seeing f86 mig15s etc but you can do nothing against afterburning supersonics with climb rates rivaling the f15. B52 should be 8.3 max also. Its an objectively worse bomber than tu4, lower bombload, dramatically worse defense, and the flight performance makes zero difference when everything can catch you anyways
Yes, downtier everything. Compresson is good.
There’s a difference between recompression by moving planes down because they aren’t the best at their BR, (F-15A to 12.7, and the proposals to move the F-2A ADTW down) and moving bad planes down in BR (like the B-52/Tu-95/Tu-4/B-66/Vautour).
A very, very light difference. Very small.
I think this is false and I agree with @Ion_492
For example
Sending B-17E(Late.) which stays 5.0BR in ARB to 4.7BR and tie them with normal B-17E has significant difference than
Sending F-86A-5 from 8.3 to 8.0, or F/A-18C from 12.7 to 12.3.
Generally, base bombing or ground pounding has no effect on winning in Air-RB, as you know, and those bombers are generally treated as selfish dorks.
No matter whether Tu-95 is 8.3 or 8.0, B-66B is 9.0 or 8.7, and B-52B is 8.7 or 8.3.
It will affect nearly nothing gameplay-wise.
Oh, if you meant ‘very light difference’ in contexts of ‘buff will not change thing’, then you might be right.
Drastic buff down to 7.7 might be too much if we think about 23mm gunners, but 8.0 wouldn’t hurt much.
I am terribly sorry, but Normandy, you are acting like Alvis about the compression issue today.
He didn’t want to send B-66B down to 8.7BR because ‘bombers are decompressed well enough’.
And you don’t want to send Tu-95M down to 8.0BR because
‘downtier everything. compression is good /s’
the major problem is that gaijin is arcade-ifying the gamemode that’s meant to be the opposite of arcade by giving everything airspawns.
remove airspawns for fighters and keep the bombers where they are.
The aircraft performance gap in the 8.3-9.3 bracket is probably the biggest leap in the game. You either fight me262’s or f104s. The .3 br reduction fixes this. Its still going to struggle but at least its not an rp pinata for jets with the speed and climb rate of a 4th gen fighter. A reminder that in its current bugged form, tu95 is worse than the tu4. Less payload, dramatically less defense. The flight performance isnt very relevant when you’re still a long range bomber against fighters, especially now with the COD-ification of air rb airspawns. Even when they fix tu95 i predict it will be a sidegrade at best.
Yeah for increasingly prevalent airspawns in air rb, it would be nice for gaijin to raise the airspawn for long range bombers in response.
Worth mentioning that currently, the bugged tu95’s defense cannons only total to a one second burst mass of 9.87kg. Compared to the tu4, which is 29.65kg. Only 33 percent of tu4s firepower
the problem is that moving the new bombers down means they face planes that are even less able to intercept them, which is poisonous for the gameplay loop.
keep it at the current BR where it mostly faces planes that are still (even if barely) capable of intercepting them even if it means they die to dedicated interceptors like the F-104 and EEL, rather than moving it down so it faces planes who’s service ceilings are either below that of the B-52 and Tu-95, or they struggle to fly and maneuver near their ceilings without immediately falling out of the sky.
i already struggle intercepting B-52s in the MiG-15Bis and Tu-95s in the F-86F, and it’s even worse with the Tu-95 due to its vastly better counter-aircraft suite.
we have to choose between two evils here, but we should definitely go for the lesser evil by keeping the planes where they are.
perhaps the bigger problem is that the only way to take down the bombers is with your guns or with a redtop or AIM-9J since everything else will miss. these bombers are designed to defend from long range threats, surface and air alike, with an incredibly aggressive electronic warfare suite.
obviously this doesn’t exist in warthunder, and the maps are incredibly small, so even if the B-52 for instance had its full EW suite modelled it would still get intercepted by higher BR fighters and just get shot by the onboard cannons.
the B-52 and Tu-95 have no place in this game.
Yes, In some rare cases, the tu95 can be hard to catch if allowed to reach space, but you would have to ignore the bomber for like half the match. I dont think tu95s flight performance is enough to warrant 8.3 br. The b52 on the other hand is significantly faster and climbs much higher than tu95. I disagree with you on the tu95, I think it would be a pretty balanced bomber at 8.0. With b52 i agree, there really isnt any scenario where its balanced in air rb.