Hello, i’d like to raise a concern about the current payload balance and progression design between the Tu-95M and the B-52H.
Right now, the Tu-95M starts with only 4×500 kg bombs as its stock loadout. This is extremely limiting:
- It barely allows destroying a single base
- It results in very low RP gain
- The grind becomes unnecessarily slow and frustrating
On the other hand, the B-52H starts with 51×500 lb bombs, which allows:
- Destroying multiple bases in one run
- Earning significantly more RP from the start
- A much smoother and enjoyable stock grind experience
This creates a clear inconsistency both are strategic bombers, both have large payload capacities and yet their stock configurations are drastically different in effectiveness.
This doesn’t seem like a matter of balance, but rather progression design, the B-52H is effective and rewarding from the start and the Tu-95M feels artificially restricted and punishing until modifications are unlocked.
Suggestions:
- Increase the Tu-95M’s stock payload (e.g. more 250/500 kg bombs), or bring both bombers to a more consistent design philosophy.
Anyway thanks for reading.