Tu-95M has the wrong Firing rate (600RPM)

The AM-23 canon, is different than the one on the Tu-4, IL-28 (NR-23) etc… It’s a newer version, each canon should have 1200RPM. Right now it’s only 600, in game.

I made sure to check in game. I used the bottom turret which it has 400 rounds in, and fire continuously to see how long I run out of ammo, it took 40 seconds, so 600RPM : 2= 300 RPM for 1 gun.

The turrets actually have slower firing rate than a Tu-4 in a cold war bomber, obviously something doesn’t add up,and yes I did make a bug report.

On a side note, it also has the wrong velocity.

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Make a bug report about it if you feel that it is wrong.

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You can bug report it here (just search a bit first so that you don’t report something that is already reported and known about): (Gaijin.net // Issues)

A guide on how to report bugs can be found here: ([Navigation] Technical Knowledge Base | War Thunder Wiki)

For things like this they require acceptable sources:

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It is allready reported
https://community.gaijin.net/issues/p/warthunder/i/TrvJEjDCTyUm

Its a huge issue for this bomber, because the one redeeming quality of the otherwise lackluster ns/nr family of guns was the decent rate of fire. In its bugged state its extremely difficult to effectively engage supersonic aircraft with guns shooting slower than the shvak 20 on pe8 at 4.3… Once its fixed this thing will be so much better. Its been like 2 hotfix patches and nothing yet. Its so bad im just holding off playing it entirely until it has a viable defense mechanism

still no fix and its been a month. surely it cant be that labor intensive to just crank the fire rate value in the code? forget the sound, because its been incorrect on tu4 for like 8 years now

They are either getting fixed with the next major (next month) or will never be fixed

They are very low priority since everyone got them already and nobody is going to spend money getting them anymore so there’s no reason to fix them

but its just such an easy thing to fix, and effectively destroys its ability to defend itself. how they messed it up in the first place is beyond me. I cannot stress how critical of a problem this is for the plane. The entire point of these cannons is to have a high rate of fire to increase the already low chance a shell hits. Against trans and supersonic interceptors. I dont know how else to ****ing express that a bomber at 8.3 with the firepower of a world war 2 vehicle is UNACCEPTABLE. sure its not gonna make money now, but a lot of people just got this vehicle, and a lot of people spent money on it too

No idea how gaijin fixes things but it takes literal years for them to implement simple 10 second fixes

if they do fix it, it will effectively be a completely different aircraft. But as it stands, tu95 isnt even a sidegrade to the tu4, its actually worse at bombing and defense. the flight performance is an order of magnitude better, but that doesnt really do anything for this vehicle since its got pea shooters against jets like the f104 or f3h2 with its aim7c etc. and if a jet is even close to beneath you, you only have a single slow shooting gun since the other barrel is used for flares. again, wouldnt be too bad if the rate if fire was double. but its honestly worse than an il28 in defense which is hilarious. Factually, the tu4 would fare better at 8.3 because its weapons system guarantees you either trade kills or you take them out. Its slow speed changes nothing. And turning its engines off is actually better than flaring in tu95

I wish I could remove the flares from that bottom gun since they are essentially useless

yeah, since they are bugged they spawn like 50 meters from the tail they dont really do anything lol. More than anything i just dont see how the 600rpm could have made it to live server. its such a glaring inaccuracy. Like its the successor to the nr23 (900rpm). could they at least copy pasted that instead of it being a copy of the ns23 which was 2 generations ago??? And the fact it still overheats quick is just icing of the cake. being such a large bomber you end up relying a lot of that ventral turret which of course is only 1 barrel, courtesy of gaijin entertainment. so really your defense is half that of a mig9 while fighting supersonics

Even if they weren’t the Tu95 is so hot even 9Bs from front aspect will ignore the flares

funny enough, the chinese q5L has a reversed engineered/licensed built short barreled am23. So its kind of in the game already lol. Am23 is compatible with second gen 23x115 ammo. So from what i understand its should be firing the same rounds as gsh23, but is also backwards compatible with the nr23 belts. looks like gaijin did less research than i just did in like 10 minutes. You’d think a multimillion dollar company would have figured this out… im at a loss

As for the turret flares, tu95 already has integrated countermeasure pods in the fuselage. So I dont see why gaijin disabled a turret for this when the ASO-2B pods are already flare compatible.

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Gaijin research team is notoriously incompetent

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The fact they outsource their vehicle models and STILL get the most basic things wrong. I dont understand it. Id love to hear the conversations at gaijin when they were researching this plane. And who greenlit the thing in this wildly broken state. The more you think about it the worse it gets. They sell premiums like hotcakes; where does all the money go???

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I assume the historical team collects images and other reference material then sends them to the outsourced studio, then they get the vehicle, make the required changes, approve it, rig it, add it to the game

On average air reports get fixed within 1-2 years, so a month is almost nothing when looking at realistic timelines.

Its a pretty glaring issue though. Effectively tu95 has the wrong guns entirely, less than half its firepower. Its like the leopard 2a7 being released with a 60mm cannon instead of 120. Surely thats grounds for a higher priority fix