Try out “Suppression of Enemy Air Defenses”, An Asymmetrical Battle for Air Supremacy!

The selection of players is obviously unbalanced. Everyone wants to play for the USA, but no one wants to play for the USSR. Because of this, there are huge queues. The lesson from the WW1 ​​event has not been learned, unfortunately

Also, why the hell do players get charged (SL) for losing vehicles in this event?

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Perfect test for anti radiation missiles, isn’t testing anti radiation missiles, great

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Have you read their reasoning??

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well of course I want to play the American side, I AM AN AMERICAN. Plus the F4 is my 3rd favorite pup

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hey @Stona_WT do we have custom loadouts for this?

Too small and too populated. End of comment

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For migs do mow phantoms down in every single match, while sovs cant win a match for game end bugs

The mode is enjoyable however:

  1. Fully loaded F-4Es fighting against MiG-21Bis is horrible, even a clean F-4E will struggle against it. Having to do SEAD while also evading contact is borderline impossible.
  2. ZSU-23-4Vs are way too accurate. They will instantly snipe you from 4km+ away and will only radar lock after you have already died.
  3. Heli damage models are still bs, losing all weapons capability because of a single hit is a horrid game mechanic.

The redfor really should have MiG-21PFMs or any other early variant, it is absurd having 21Bis in this

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Perhaps take a note from vietnam and fly on the deck it should prevent the ZSU from accurately tracking you, also prevents the Sams from attacking you

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Wild Weasel? Cool.
SEAD without HARMs? Disappointing.

I can’t help but wonder if a certain…“First in, Last out” cinematic was the inspiration for this but cool mission nonetheless.

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The reward and spawn cost system appears to be based on the sim one

ride of the phantoms too

Been pretty fun so far, thanks guys!

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That is exactly the problem I am describing, they will snipe you without getting a radar lock, terrain masking wont help either because they track through it

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Have you tried not being in their range?

ok that’s probably a bug then

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And how exactly am I supposed to destroy the SAM sites in a helicopter if I’m not in their range?
They should be firing at 2km but they magically can shoot up to 4km in this mode

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With hydras? Scout their location put down a marker, aim at the marker, done, dead sams. This isn’t difficult.


Yeah sure

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i wanna say my opinion:

  1. migs radar is basicly blind on this terrain in therms of detecting lowflying aircraft
  2. optical detection is very difficult against lowflying enemy
  3. SAM force attackers to hug the ground
  4. many players abandon the event once they see spawnin costs sl
  5. map feels way to unbalanced, the sam sides as middle of map feels wrong
  6. if not selecting a spawn there is no random spawning mechanic
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