Try Out “Suppression of Enemy Air Defenses” Again This Weekend!

Man i want to play Migs and it’s impossible . People die before you get there to fight them.
Not only this , but are so fixated in ground striking that they essentially go suicide to kill the SAMs and we just fly around trying to find them.

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I can’t see any reasonable reason for the ZSU’s not getting changed, the only reason I can see is that changing them could affect the spaa logic in sim and they want to keep the spaa overpowered there

they can’t get it right

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Still a shame it has such limited choice of aircraft

yeah this mode honestly is bad. team sizes are still scuffed. a Mig21 still only has to deal with 1 threat (F4E) while F4Es are still dealing with multiple. My issue with this entire setup is even with inferior ARMs, you simply have zero standoff capability without being forced into a 1v1+ situation.

team sizes need reducing by half if this has any chance of being balanced for both teams

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Nope you have to deal with your own BS Shilka crap , that runs you around for nothing and stealing your kills anyway. The greatest crap is the diversion they create for the opposing team , you see enemies there you go there and as soon as you engage the Shilka does its miracle and you are there for nothing. Meanwhile the other Phantoms kill SAM sites.

Meanwhile most people suicide bomb SAM sites and win games , they get RP etc. and then you have MiGs running around for nothing…twice.

If half Phantoms actually CAP, you instantly win the game. The problem is EVERYONE suicide bombs because that’s how you win faster. And in this game OF COURSE fun is forbidden , they have to pull the BS instead of just play…

Not half but 10vs8 would be interesting.

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once again, a mode is ruined/severely harmed by Gaijin wanting to shove as many players as possible onto a single map.

This could be balanced out by the F-4Es being much better planes overall than the Mig-21bis in their current configs (which is true), but the exact execution combined with the magic shilkas is too much for the phantoms.

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This.
The Shilkas ruin the games for both sides.
It’s not a matter of win/loss. You get in to play . Instead you have fun dogfighting , Shilka remembers there is an opponent and snipes him.

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However, the F-4E is far, far better than the MiG-21, with the availability of AIM-7E-2s. When the American team doesn’t leave after one death they sweep, even before the reduced Soviet team size. However, the majority of American players instead rush in a straight line at full bomb load, not maneuvering to avoid the shilkas (which only lead based on velocity and not acceleration), for, then leave like 4 left to try to win against the entire Soviet team

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No jammers, no F-105s, no F-100s, no F-4Gs. no ARMs like AGM-45/122. Wheres the suppression? This is DEAD while the enemy AA is at full capability.

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Someday, F-4G my love…

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It seems pretty obvious the choice of vehicles was intended to allow the AGM-45 Shrike and AGM-122 sidearm, then these weapons were cut. The AH-1 is pretty useless

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Not changing shilkas… huh do we have any statistics on shilka kills?

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Is it just me, or did they changed the behaviour of the SAM? I feel like the radar doesn’t lock on me as aggressively as in the first test.

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Would have been nice to do strikes with Russian planes, bit sad.


That aside, do the SAMs even require radar to track? Been screwing around trying to chaff them to see if you could make the launch sites obvious by flying at alt to get launches, but chaff just does not seem to work at all.

Also the shilkas are bloody rough. They’d not be so bad if they were IDed by RWR, but that’s really hit or miss. Would also help not to be sniped at 10km. Definitely need toning down, or to be made far more identifiable. I’ve managed to escape them once, at which point apparently I was out of bounds and put back directly on top of one.

It would be. Except if it goes over 2 meters from the treetops it gets launched at by 3 S75s and has to defend against all that plus Mig21s that have free range.

I have zero idea why people love this event. it sucks.

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There should at least be a tactical map mechanic — when someone spots where the anti-air (AAs) are, they should stay marked on the map (like when bombing targets appear). This game mode is boring for me because I feel like I’m just there to take missiles to the face and make it easier for the team to find targets. Only those who get the kills are rewarded.

ADD THIS TO A NEW GAME MODE ASAP!

This sead event is amazing and having this in a permanent mode (maybe RB EC and sim EC) would be truly awesome.

Well done. This is what weve been begging for.

Also make it count for BP tasks (when possible) / achievements - events.

Because markerless RB. Personally , even if the event design as event/ objectives is bad , i’d prefer to play this instead of normal RB just because markerless. It’s like getting half the RNG out (awareness/keen vision) .

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