That is still the console version of the game is it not? Just like there are still 2 versions of War Thunder.
Most of us wanting this transfer are not wanting to continue playing on console, or with a console account, at all.
Hello, as someone who has been waiting for a year to get my account transfered i thought i’d check out if anything has changed since then. Seeing this forum, it seems not a lot has changed unfortunatly. I do have a question tho. Not too long ago in this forum i saw a post about how we’re now able to switch between the console and pc version with our accounts. But does that also work for psn accounts? and do i keep everything i have on my psn account? ive been playing wt on pc for years now so it’d be great to finally be able to have access to things that the actual pc version has to offer. But if not, so be it. And i assume there is no date set for when transfers come back again either??
My point being its still not the PC version of the game, therefore if I start playing it and the transfers do come back ill loose any progress/purchases ive put into the game.
Which means its not worth wasting my time or money on, just like Gaijin’s other games.
Seems like Gaijin spent time doing a half measure to make things “better” for xbox players, while not doing anything for play station players when they couldve just fixed this issue instead.
I have done some research into why the reason is open ended, maybe the ToS for Game Devs (Sony’s ToS) be responsible? There is a clause where the receiving end (Gaijin for this instance) cannot release the ToS to public servers or in public view and a simple update to this agreement could have stop PS players from switching to PC in fear of mass transfer of gaming tech, PS to PC, a breach of this clause would mean a permanent ban on all (or just war thunder) games made by Gaijin on the PS store, the complete sever of players accounts on their (or any) PS console and jumping to the worst (and most likely), the potential suing of Gaijin entertainment as exposure of this agreement may start public backlash from the War Thunder community. Gaijin is NOT a big company and are not rich compared to company’s like Sony, so it is in best interest of PS players and the company to not breach this specific clause, it doesn’t matter how Gaijin hides this (like doing what they’re doing or not saying it at all), as long as it’s not disclosed to public. This is my theory and the Devs hinting to this possibility may be seen as sharing the agreement. We need to think outside the box for the truth, this will involve knowledge in; legal matters, practical ways, expenses, time management/schedules, focusing on the other games, communications and whatever else you may think of.
Gaijin was just as shifty when it came to the xbox linking as well.
Im not entirely sure that the console companies would even get a say in this transfer process given how Gaijin has chosen to execute them. In essence all Gaijin is doing is deleting their “copy” of the console account. Which is in their discretion to do on their platforms, and then making a new account on their platforms.
Besides an exclusive, like the A26 for PS, there isnt really any limit on what Gaijin could let you keep when making your PC account.
Loosing the GE from what Ive read into is a kinda spiteful thing since you didnt pay Gaijin fully for it.
If this would have any effect on the transfer process, it would have effected it before now.
The dev here has openly admitted that this issue exists because they dont want to work on it. If they could have blamed something else it would have been easier to do so. Also, anything about the agreement between Gaijin and Sony hasnt come up under these topics before, either here or the old forums, so I doubt it could factor in.
Do you have a link to this agreement? I would enjoy getting to read through it.
No, they are not as big a Sony…
But Gaijin does run and maintain War Thunder, Star conflict, Cross out, Enlisted, and now Aces of Thunder. They arent doing all of that with a 5 man team.
A simple google search says Gaijin makes around 22 million dollars, and employs over 300 people.
So if there is no way of confirming it…? Also, if this was the case the dev wouldnt have admitted they werent working on it because of a “manpower” issue.
There is no legal issue.
They had plenty of time to bring the xbox console version of the game to PC, as well as porting Enlisted the same way.
Instead of wasting time on this, which only halfway solves the transfer issue only for the xbox players, they could have fixed the transfer problems and everyone would have benefitted.
Did I or did I not say the ToS can’t be put out into public domains. if not, explain how, if so, why tf would I have it if A. I said it’s my theory and B. It’s NOT to be in public domains and yes, a ToS (or t and C) is a legally binding document that will require some legal knowledge and yes, there will be no official way to prove this without them hinting it at the slightest and there is no legal issues YOU know, this is hidden business , I also do believe and acknowledge of the possibility of the lack of automation as I have talked about this in another essay. With them handling five different games, can PS players get stuff the same as PC players? (I only play WT, so I would not know any benefits) you must also know that if they need an automation, that craps expensive as hell that also needs a programmer to make an AGI (basically a super A.I. thats purely for sorting), this takes time, now you may have to make multiple of these servers for each server type (NA, EU, Pacific, Etc). What I meant about size and net worth is that Sony suing is a very real threat that Gaijin does not need it, they may be sued millions. If there is anything else you need me to clarify on or need me to give MY opinion, thoughts or otherwise, I’m on everyday
I must also add as I don’t know how to edit that the issue with manpower has no real contradiction to the clause of discretion that I could possibly think about as I have stated that as long as they don’t mention the ToS and make whatever excuse they can think of, they will not be in trouble, so what do you mean by this?
What I don’t understand if we put that this is the case, how other companies has done this back in the days and keep doing this today without any issue, look at destiny 2, valorant, and a lot of more games.
Cross saving, cross platform progression and transfer are a basic thing today.
Unless Gaijin has agreed to something back in the days that prevent them from moving in other directions.
But I keep thinking that’s all more about the recent firings, and their will to “focus” on other aspects of the game
War Thunder can be some sort of gambling sometimes, and with there being more roughly PC players then PS players, Sony has as stated somewhere in this blog of over 1270 posts gets 30% of the cut, so if Gaijin gets say 44 million a month, the other 30% is around about 22 million a month from PS players, they need this hord to keep gambling on the chests, but this may be aside the point. What they are focusing on is the roadmap which go them (at this point I don’t know if the map has been dropped, finished or otherwise), this map is quite extensive and elaborate and taught them what happens if they f over the community more then possibly wanted (because it’s not needed), they may also be focusing on getting the automated services running as it is faster and a tad more organised then by hand, what they may also be focusing about is how to legally allow PS users to fully switch to PC without breaking the alleged update in the ToS from Sony
I see your point about Sony’s cut and the gambling-like mechanics, and I agree that’s part of the issue. But that still doesn’t explain why other publishers with the same constraints (Riot, Bungie, Blizzard) were able to negotiate working cross-progression systems years ago.
The difference is that they built a proper central account system (Riot ID, Bungie.net, Battle.net) and legally separated currencies from cosmetics. Players could carry skins and progression across platforms, but premium currency stayed in the ecosystem it was bought in. That way Sony and Microsoft don’t lose their cut, while players don’t lose years of progress.
Gaijin had transfers, but only manually and without a real account hub, which is why it collapsed once Sony tightened their ToS. The real problem is that Gaijin hasn’t invested in creating that proper account infrastructure or negotiating new terms. So while other games figured out how to move forward with real solutions and cross-platform progression, we’re still stuck in this limbo, getting treated to yet another round of copy-paste vehicles like it’s some kind of exciting new content
personally for a year and a half I have been waiting for the transfer to reopen and I am waiting for it exclusively for the market place because I missed the event enter the serpent because I was traveling and the fv4030/3 shir 2 is a tank that I really like I am waiting for the transfer just for it…
The other company’say be willing to compromise with Sony, but with everybody moving to PC from PS to get the PC “benefits”, their revenue from the gambling system would be declining as well as most other ways of payment as you may know, if something bought on PS for 10 dollar annual fee and the 300,000 PS players moved to say Xbox or pc, Sony gets 0% because there is no one actually buying it anymore, even if you do link your account and play your PC, as stated in this blog, our accounts are still from PS and may require us to log back into the PS console, same as we cannot use the steam card voucher. Compliance and negotiating maybe is what I’m saying as Gaijin may not want to share that 30% which is actually a huge cut