short answer yes
I believe your quite delusional on the idea that it is a terrible aircraft and things need to be fixed because from the looks of things you expect it to be able to compete with every single jet at top tier. Tornados are strike aircraft first and foremost. They are designed for attacking ground targets but they have the ability to use air to air weapons for bomber interception and general missile dogfighting. We are past the realms of the F-8 Crusader which was the last gunfighter as all aircraft around and past that point around the world abondoned the idea of dogfighting wins everything. They changed to = missiles can instantly kill you so try and get one to hit the enemy before it hits you, worst case you may be able to dogfight out of the way until your escort helps out and goes for the kill. Tornados cannot and never will be able to outdogfight, out radar fight the enemy. On the point of the Horten 229 yes it’s abit odd it is facing post ww2 fighters however the reason for this is the fact that it has an insane flying wing body and turnrate and holds energy easily. It’s downside at its tier is that it is at the lower speed range but if you put it a tier lower it is faster than everything. Currently where it is placed it is not a “sacrifice” to takeoff with as you can get many kills even against F-84’s.
On the point you were making about the Tornado being unrealistic because it’s wings snap…I hope you know that most if not all aircraft in warthunder are subjected to more g’s ingame than any pilot made them go through in real life. The reason for this is that fatigue damage is not modeled so when you pull 9g’s+ in a tornado that irl would rip a wing off after 2 or 3 pulls at that level and you should only go 7g’s max. Ingame you can throw it around and pull a hell of alot more, so if the Tornado’s model cannot handle it then its a good thing and is more realistic.
Yeah its the chaffs we badly need to do something to counter this AIM-7F spam. So why can’t we have these? Just cutting them down to zero and force us to use the limited flare slots for chaffs can’t be the plan. Irl it should also have a jammer pod to greatly reduce the efficiency of radar missiles. Why can’t you just say we’ won’t model the 28 Flare slots, but only allow to use the 520 chaffs ones? The other way around?
Nothing is there, nothing is finished. You just throw a half finished plane with far to fragile airframe/wings into the game and call it a day.
This can’t be it. You could at least granted it more chaffs to at least have a slight chance. But the current ingame bs with just 56 CM slots, we have to use for flares AND chaffs is just the last nail for the coffin.
It also got no radar, why has my IDS rank VII aircraft no radar? It also doesn’t use the right missiles. Germany used AIM-9L/i from Diehl Defense, which are ECCM’ed 9L’s. Not the basic one.
Nothing seems to be right with that thing.
As I explained above, its not currently possible to support two entirely different types of countermeasures on an aircraft currently in game.
This means, the aircraft cannot have its 28 cartridge charges and 500 packet charges per BOZ. We currently opted for the best option, which was the use of the 28 cartridge charges as these can be both flares or chaff.
The 500 packet charges however can only be chaff. Flares cannot be used in packets or in the pod that way. So if we opted for the 500 packet charges, the aircraft would be locked to chaff only.
Whereas currently, it has the option to use either or both mixed with the 28 cartridges per pod.
We currently do not have AIM-9L/i in game for any aircraft, when there are multiple that can use it. Not just the German IDS. The possibility remains open that this missile may be introduced in the future.
The IDS does have a radar with ACM mode.
For those that dont know, the ACM Mode can be activated with the buttons change between Fight in view and Fight outside of view range (yeah shit translation i know)
Yep and the 28 Flare slots can only mount flares, you see? Despite of that fact we can put chaffs into these slots anyways. So why not the other way around? Model the 520 chaff slots for now and allow us to define our flare loadout from that side? Chaffs are more important above 11.0 anyways. Flares aren’t needed that much, its mainly everything about radar missiles.
Tbh, Smin, the best option would have been to do it vice versa. Just model the 500 chaff slots,. The choice to just model the 28 Flare ones is a bit meh^^
Could the developers perhaps make it so the only loadout you can take is 28 flares + 28 chaff per pod (i.e. 56 countermeasures with only the “mixed” option available to be used). That way it gets its historical flare load and a more historical chaff load (28 is closer to 600 than 0 is).
Or another idea: Just hardcode the 28 Flares and 520 chaffs. Without any modification allowed by the player. So you don’t need a new machanic. Whenever we press the CM hotkeyy, 2 flares and 2 chaffs are ejected and when the 28 flares are used up, you just might continue to eject chaffs.
Not the perfect solution, but far better than just artificially reducing over 1000 CMs into …well…56^^
Gaijin has implemented the Tornados correctly in terms of speed and gravity-force limitations.
I appreciate their hard work, and I respect them for dealing with situations where people post rants without providing service manuals that refute other service manuals.
Let’s refer to your previous comment:
For your theory on the manual being falsified to be true the British Government would have had to have gone to the effort of creating fake copies of (at least) the following documents:
- Tornado GR.1 Flight Manual
- Tornado F.2, F.2A & F.3 Flight Manual
- Tornado F.3 Flight manual
- Tornado GR.1 Release To Service
- Tornado F.3 Release To Service
- Tornado F.3 CA Release
- Tornado GR.1 AWC Tactics Manual
- Tornado F.3 CTTO Tactics Manual
Then make sure the false information was consistent between the documents (which are produced by at least 3 different departments within the MOD). And release copies of those documents to three different archives. All to conceal the true g limit of the Tornado aircraft in the event that someone requests a copy of those documents.
Alternatively they could just refuse to release the documents when asked (as they have done for countless other aircraft manuals).
Which option is the “most simple”?
fix the wing rip at low speeds and low G’s. the wings vibrate at subsonic speeds like if they had spasms and made out of paper.
Which option is the “most simple”?
Typing in some wrong numbers and release the manual to make your potential enemies draw wrong conclusions or to confuse them.
Which option is the most unthinkable?
Releasing true specs of an active Nato aircraft, which is still used by your allies.
There is no hard coded g value at which the wings rip off in game. Instead the aircraft’s wings are given a positive/ negative strength value in newtons. The force being applied to the wing on the wings is then continually calculated as you fly in game and if the force being applied exceed the maximum strength values the wings break.
So all aircraft should be affected by carrying external stores. The Tornado just carries a very large amount of stores and has a lower g limit than other aircraft so it is more noticeable.
That’s 28 PER POD, Flame.
I’m aware. Smin was talking about a single pod, so I replied talking about a single pod.
The Tornado just carries a very large amount of stores and has a lower g limit than other aircraft so it is more noticeable.
Which makes no sense. Must have been the worst aircraft engineer of all times.
Mach 1.2 rip speed on the deck, and a gravity force limit of over 8 with full fuel load.
None of that is anywhere close to bad for an aircraft designed for strike operations.
you can rip at subsonic speeds doing <6g turns - a small flick of the joystick that doesn’t even register as XG turn can break wings off
Drop your bombs & fuel pods before doing high-G maneuvers then.
i am not doing any high-g maneuver, i am slowly turning right and it rips off.