Tornado Gr1 - Mk103 Engines

as far as i am aware all Tornados with guided ordinance baring the GR.4 are 11.7 in air modes and 11.3 in ground modes.


and for Clarity.
I am not asking for any change, personally i think the way it currently is, is good.
the IDS ASSTA, the IDS(1995) and the IDS MLU get better engines
the GR.1 gets better ordinance options.

Yes, so why would mk103 engines make an aircraft that should already be 11.3 be 12.0 when no other tornado IDS with mk103 engines is 12.0

Gr1 should already be 11.3

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Except this is not the reason given for the nerf.

It has officially been stated the only reason for it is to create a feeling progression going from the Gr1 to the Gr4.

It’s had mk101 engines from day 1, including before PGMs were ever reported

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if the GR.1 was to get mk103 engines and retain the PGMs it would be hands down better for all modes and in my opinion warrant a higher BR compared to the IDS ASSTA, the IDS95 and IDS MLU.
how that is to be achieved doesn’t matter to be, the rest could go down a bit or the GR.1 could go up a bit.

as it stands, which is my prefered way the GR.1 gets better ordinance, the others get better engines.

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If its in the UK tree its nerfed for no apparent reason, is what iv concluded in the few months iv played.

Pretty shit state to be fair. Numerous vics comparatively over BR’d. Numerous vics that are better on other trees.

Guess it wont get better as the games been out over a decade. How people stuck it out this long is crazy…

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So why isn’t the A200C at 12.0? It has a better A2G loadout to the Gr1 and has Mk103 engines

you mean the IDS MLU i assume?
that does not have better A2G ordinance compared to the GR.1

the PGMs are FnF and signicantly longer ranged then just about any options the IDS MLU gets.

the IDS MLU retains only laser guided bombs requiring it to maintain that lock and it gets the addition of a handfull of SDB Is which are GPS guided and have such a tiny payload they are barely good for anything, they make for a neat distraction on radar i guess.

the GR.1 having PGMs will just make it better in most cases compared to any other of the IDS tornados baring the GR.4. the other tornados get better engines to compensate for having worse ordinance.

to reitterate, my stance is that the GR.1 should retain the Mk101 engines and its better ordinance and it should all stay as is.

If the GR1 gets Mk.103s then, flight performance wise, it will be identical to the 11.3 Tornados but with the addition of guided ordinance. That would justify an 11.7 BR in my opinion (Although I still think it should be 11.3 in ARB) but a 12.0 BR is wholly unjustified imo.

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So why did it have Mk101 engines BEFORE the PGMs were reported and added?

Its had Mk101 engines since day 1 when it was if anything. Weaker than the ASSTA1 with a weaker Tpod.

The idea that being able to FnF kill what, 1 maybe 2 AI tanks per PGM-2000 is just an insane justification for it to have both a higher BR than the Tornado IDS, MFG, WTD61 AND weaker engines.

It should be 11.3 with Mk103 engines. Youd get more AI kills just running 12x Mk13s

i am advocating for retaining the weaker engines and the current BR because it gets better ordinance to compensate. it was weaker then the others on release and then it got new ordinance to compensate for that.

i am saying that if it was to get the upgraded engines it would be strictly better compared to the other IDS tornados baring the GR.4 and should not be the same BR as them but as it stands there is a fair trade off, one gets better ordinance, the others get better engines.

The tornados without any guided ordinance at all having a lower BR is just a given, laser guided ordinance playing a role at all in ARB BRs is silly but as of current it stands so comparing it to planes that don’t have any of it won’t go anywhere.

the compareable torandos are the IDS ASSTA, the IDS95 and the IDS MLU, those 3 get better engines and the GR.1 gets FnF ordinance to make up for having less engine power.

its insane to think the GR.1 should both get an engine buff and a BR buff whilst retaining its current selection of guided ordinance.

If it has Mk101 engines, then there is no justification for it to be 11.7. And should be 11.3

None of the Tornado IDS should be 11.7 at the moment bar maybe the MLU if/when it gets its missing upgrades.

If the Mk101 engines are the nerf needed to balance the extra loadout options (which I seriously doubt make any difference in effeciency and were in place before the PGMs were added) then it doesnt also need a BR nerf. If it stays at 11.7 with Mk101 engines and the rest go down to 11.3. Then it can get BOL or Aim-9Ms to justify being at 11.7 (yes it had both)

F4E can take 6 mavs and 2 HOBO at the same time. It also had great flight performance and a2a capability. It is 11.3 in air and ground.

Now look at tornado gr.1 which is worse in pretty much everyday. It is 11.7. The extra FnF capability does not justify the weaker engines, it just allows for it to be a not total shi bus. Additionally in GRB you can in theory get more kills with the LGBs or at least the same amount. So it’s not really going to make you that better except for killing AA.

Also no clue why you are trying to bring PGMs into ARB, use bombs or just use nothing and go for a2a combat (what I do)

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allow me to make my stance clear

Tornado+101+LGB+FnF=Tornado+103+LGB
Tornado+103+LGB+FnF>Tornado+103+LGB

If X > Y, X should be a higher BR, this can be achieved by raising X or by lowering Y.

now if you want to say that as they currently stand all of the guided ordinance torandos should be a lower BR in general that is another topic entirely and i’d argee that across the board they could be a lower BR.

there is no point in bringing the F-4s into the conversation at all.
if you want to argue the tornados as a whole should get a lower BR or the F-4 should get a high BR that is a different discusion alltogethere and on the whole i agree that the guided ordinance tornado IDSs have too high of a BR in general.

Tornado+101+LGB+FnF=Tornado+103+LGB
Tornado+103+LGB+FnF>Tornado+103+LGB

if X > Y than X should be a higher BR compared to X, this could be achieved by raising X or lowering Y, either one will work.

Bringing PGMs to ARB allows for some free points on the way to a bombing point as in my experience it is unlikely to get a second base and being guarenteed those extra points is very nice.

You must be ragebaiting at this point bro 💀💀💀

Tornados already suck with acceleration and speed bleed under heavy load. PGMs aren’t even that good as they can easily be shot down by AA since they are so slow.

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@TheLastYouSee_psn

Im trying your “2x PGM-2000 + 8x Mk13 insanely OP loadout that means the GR1 must be artificially nerfed” loadout and its horrible

You get 1x AI kill per PGM-2000 which I could have gotten with a Mk13 or Mk83 bomb. You are so slow and heavy that there are no bases left and you are an easy free kill for the entire enemy team because you are totally isolated from your team because you are so slow

Just did a match. Just got killed by 2x F-4s before I had even fired a single PGM because I was barely past our base line by the time their ENTIRE team rushed to our bases.

For this loadout to be “OP” we’d need EJ200s on the Tornado GR1

Now time to try my usual loadout of 5x Mk13s

I honestly fly it like that as well with 2PGMs 2000s and a belly of 1000s

Use the PGMs on clusters of enemies like pillboxes or one other maps like the mysterious valley map aim for the MLRS cluster and you will kill them all with one PGM

Then i just base bomb or get remaining AIs with the 1000s

That is the exact strategy i used to grind the EFT

I tried that, it just killed the pilbox

No bases were left and in the 4 matches I tried. I was shot down either before even getting the PGMs off or shortly afterwards.

I did GR4 with 5x Mk13s

What is your strategy? Fly in a straight line towards the front?

I always go to the left and keep on the deck then when i get closer i popup and launch the PGMs, then i focus on using the 1000s

Fly far left and swing towards the left hand bases, if they are destroyed go behind hte enemy team to the right hand bases and then go into the furball

with the ultra heavy bomb load im usually shot down within the first few minutes before i’ve barely crossed half the map