I stopped using britain at top tier after the challanger 2s are now the single worst tanks at top tier.
Ive got 5 nations topped out and would still use the gripen or harrier with agm65s over the tornado with brimstones.
Im not saying mode 1 SAL is not real, but to add the weapon system missing the other two modes makes it a non production/ even used missile, as far as ive found its always had all 3 modes.
Again, i dont want it implemented with all 3 as it has terrain negation and LOAL etc which would be pretty nuts.
I want our game to become balanced and not just ramming in more, and more, and more advanced weapon systems with missing functionalities.
Seeing how Gaijin implement Spikes and how often they hit terrain despite them being supposed to loft to the roof of a target, I somehow doubt that a Brimstone FnF implementation would be any different.
Terrain avoidance is so the missile can travel to the battlefield without having to worry about hitting the terrain on the way.
Smoke I agree on, but then again multi-specral smoke could be added to fight against this.
Buildings and wrecks would definitely obfuscate the target to the MMW seeker. If this wasn’t the case they would never had added the SAL mode in the first place. Also with War Thunder’s current implementation of radar in air, another target can fly in front of the lock and steal the lock so I doubt wrecks wouldn’t do the same - at least from my experience.
Also, seeing as we’re already getting an ahistorical missile there’s still no reason to not just use the current implementation of PARS/Spike for the Brimstone just so Britain has some kind of FnF capability.
We need to find the INS unit for Brimstone 1 or DMS, and we can then report the accuracy of the IOG function. As it stands I’ve only had Brimstone 3’s INS unit details sent to me.
The other modes are part of the system as far as im aware, it was never used with only one mode present, its always been designed with the other modes.
Also ,they literally couldn’t balance the maus so removed it, sure you can get it once a year, but thats due to how iconic it is.
It was still removed from the tech tree , at the time, due to being unable to be balanced.
Ans again, grom 1s got removed due to being able to as hunter says, go farm like mad, which in ARB is still oppressive. So its been removed, due to being unable to balance it. You cannot argue why when it has been removed due to balance reason’s, yet they didnt nerf the base damage it did or anything.
It’s a super difficult one to find information for past the data sheets. Finding part numbers and looking for manufacturers brochures etc for those parts is the best bet.
But anything you do find you can fire into my DM’s and I will take a look no issues.
I was talking about an in-game limitation, not an IRL one.
I wouldn’t call someone getting a base oppressive tbh, personally I’d be glad that there’d be one less ARH slinger to deal with. It would be fantastic at grinding (far better than Gaijin would like) but i don’t see how that would be a gameplay issue for the people facing it.
This is from an open source about Brimstone Technical characteristics/specifications
Seeker •Millimetric Wave (mmW) radar •Semi-Active Laser (SAL)
Navigation and guidance • Inertial mid-course navigation •Compatible with all STANAG 3733 laser designators •Tandem-shaped charge warhead effective against a wide variety of targets •Defeats all known conventional and reactive armour •Minimal collateral damage .
Based on what I can deduce from this is that it has a semi active laser seeker and has a navigation and guidance system that interacts with satellites I presume. However, satellite signals can be disrupted just like the seeker as well. I assume that other missiles use similar technology. Electromagnetic fields can indeed interfere with the seekers ability to lock on to targets.
I would presume there is electronic equipment to deal with signal disruption and satellite disruption as well. Taking that into an account we could then see such systems in War thunder that could possibly interfere with missiles such as Brimstone, Grom1, KH–38, Tomahawk and so on.
My perspective is not disagree like donkey on issues but to find alternatives to the concept of duck and cover plus smoke, using sixth sense and waiting for some intervention from above.
Gaijin should have just given brimstone a bloody placeholder f&f mode like they have done before. The door has been open to give weapons system placeholders until the game is at a point were they could receive there irl f&f mode’s so why can’t brimstone and don’t bloody say its would be a fictional missile because I’ve literally just pointed out that gaijin have done it before to many other weapons so don’t give us that lame excuse. Like what would you then say if the devs decided to give it a placeholder f&f mode ??
Placeholder modes are only given where the only mode of operation doesn’t exist or cannot be balanced at the present time. Brimstone doesn’t need a placeholder mode as we have mechanics for SAL+IOG in game.
Well in my opinion i think you are wrong. And that if the devs really wanted to they could very easily add a place holder f&f mode it would be that hard it would literally be down to if the devs had the will to give it a placeholder f&f mode.