Su-34 and F-16C can easily enter “Enemy” airspace, defend against both A2A and A2G threats FAR easier than the GR4 can, fire off 6x FNF missiles (which is probably more like 12-13km for true FnF) beyond the range of most SPAA bar a few like the Pantsir, and then evade/escape with ease. They can then go on and dogfight anyone in the air.
Tornado Gr4, even with 9x FnF missiles, will still be more vulnerable than any of them. Also likely needing 2x missiles per target instead of 1 like the KH-38 usually needs. In any case. whether you can fire off and guide 2 or 6 doesnt matter. GR4 can only guide 1 at a time max, all with less range than the KH-38 or AGM-65. By all accounts, the best way to use the Brimstones will be flying in at 300 ft, locking at 2 or 3km and firing off a missile before darting off. They are not stand-off weapons in this modeling, but ultra short range guided weapons.
Rendering at 20k, is usually not an issue, but weather severly limits the range at which the tpod wants to cooperate. A thin wisp of cloud can block the tpod from even locking onto a static point half the time.
I even think the ones in game are moddeled as them due to the yellow tint. Ironic…
They also cant lock onto the GROUND at distances further than 20km despite boasting a 50km range, effectively making their 200 second guidance time useless…
They locked fine last I used them in late spring/early summer, and I’m unsure how they became broken between then and the current iteration of War Thunder.
TV sights are heavily affected by weather. Slight bit of cloud and you are screwed. Using them via CCRP in Sim is really hit and miss and I think they are a tad buggy when you try to use them via the TIALD pod. Sometimes its better to swap to the TV sight on the PGM and then fire them instead of making use of the Tpod.
All in all. I think IIR would fix a LOT of issues the PGMs have and then ontop of that, perhaps allow them to be fired at longer ranges, even if that is only via CCRP vs bases.
Defo, TV, IIR and laser guided, but just range on them seems a tad strange without GPS as well. either that or they are rather heavily gimped by tpods being gimped in game
They just cant lock onto the ground from further out than 20km, does anyone know if the kh38 has that problem or does ins allow it to? May simply be a cross over from they probably copied over the seeker stats from the mavericks.
Can you explain, why the KH36G1 was deleted? Is it because the SU34 was able to get a war zone relatively safely? If this is the reason, I will tell you, there is still a mount scheme on the su34 that can safely get to the war zone and return to the base, such as 6 KH38MT + a GPS-guided 1500 kg bomb, then should you also consider deleting the two of them? XD
Well very true, my question is then, have we gone too far in terms of adding new tech to the game? I personally love to see all the new tech but, if it causes big imbalances no matter the side, is it something that that might back-fire in the future?