Interesting idea for balance you have i like it
Its an interesting idea, but I think Id still want them for the Tornado Gr1/4.
Because, whilst yes, it would mean you could semi-hard counter a few radar guided SPAA system, anything else and you would be kinda useless.
Now, briefly, what this means:
The pantsir suffers the least. Thanks to radar, fast missiles and the ability to lead multiple targets. This missile is very easy to shoot down for pantsir and there is a little need to hide the radar.
The VT1 will have more problems. Mostly because their radar worse and it would be more difficult to find this missile with it. You’ll need to turn off the radar from time to time.
ADATS suffers the most. ADATS is the best spaa to counter USSR jets and the worst to counter NATO jets.
At the end biggest losers will be the “NATO” teams and especially USA.
Anything but pantsir currently struggles against CAS thanks to missile physics change in La Royale and you want to add weapon that specifically counters AAs?
Lmao nope.
CAS is at big advantage already, no need to buff it.
To avoid it you turn off your radar that is all
It be useless against spaa that have irst or just fire plane old ir missiles so its very niche
IR missiles that dont have photocontrast seekers are at 9.3/9.7 for a reason.
They struggle to engage helicopters that are further than 3km, and due to G limitations are useless against fast moving planes. They wouldnt even meet SEAD missiles.
And just turn off radar does not work with current size of map.
CAS spawns and immidiately sees where points are. As AAs on top tier are almost always limited to staying in spawn, CAS can locate AA within seconds.
AAs on the other hand would have issues with localizing CAS unless they were tracking the since spawn. IR optics are suboptimal for searching due to narrow FOV. AAs would struggle to spot any plane not coming directly from spawn.
Overall, terrible idea.
Game is already heavily tipped towards the CAS with map sizes, cheap spawn costs for A2G weapons and AA missile limitations.
Last thing CAS needs is a buff.
Can’t just keep kicking the can down the road everytime their something to give planes for air to ground
Current game format would need to change first.
Yep, was thinking the same. Kinda getting fed up of tanks being the reason why planes are cosntantly handicapped.
How would you change it
I just want my. ARMs so i can fully feel like its desert storm
Yeah, would be awesome and great fun in ASB. Some proper SEAD mechanics would be so cool in that gamemode.
Also in the future i want my Brimstone Slinging Tornado Gr4. But that might never come because its “too OP” for GRB
What makes brimstone too op comapred to other fire and forgets
Is it the range
Or seeker
Or both
Maps are too small and AAs on some maps are restricted to the spawn area.
CAS also can see where points are as soon as they spawn.
CAS already spawns with speed and altitude.
Also theres currently hard cap on what AA systems controlled by single players can be introduced. And they would still all fall into short-mid range category.
Theres no way to implement AA systems such as Patriot and S-300/400, leaving a massive gap in air defense capabilities.
Air to air loadouts in ground battles are massively overpriced. My tornado with litening 2 and 4 paveways + 2 aim-9ls + flares costs around 600 points ± without adjustments. Mig-29A in air to air setup costs 800. Mig-29G goes over 1000 spawn points.
So some, preferably all of the above would need to change before SEAD munitons would be acceptable.
Yeah cause assuming you playing 11.7 the tornado br is lower then that and the migs are higher
Cool beans.
Even then, air to air equipped plane should be significantly cheaper than CAS plane.
ARH Seeker means that it would be able to see through smoke and Im guessing the version we have would be akin to the AGM-65D in that you would have to target 1 thing at a time with them
Also, its volume. 12-18 Brimstones were entirely possible for both the Gr4 and Gr9.
At full power, the Brimstones would be pre-programmed with what their targets would look like (say, T-72s) and then they could just be fired off at about 20kms randomly and they would go and find a target to hit. Communicating with each other to not all go for the same target.
Brimstone 1s about a range of 20km. Brimstone 2s about 75kms
Good thread for it here:
WHilst I do agree. that CAP should be a LOT cheaper than it is currently.
The reason why Mig-29G is more expensive is because you are trying to bring an 12.3 to a 11.7 match. Tornado F3 at 11.3 is about 500 SP. Though that is still way too much
Yes, im aware.
Yeah they make it so air to air only should be very cheap