Good morning, evening, and night wherever you are.
I’ve been playing since 2018 or so, finally reaching the good 12-13 sweet spot in 3 nations.
7.0-10.0 I have a grand 'ol time, getting around 5-6 kills per game. But For the longest time, I cant barely manage to scratch a kill in 12+ (unless I’m in the F-4S.) I have the F-14A/B, F-15A, F-16A, Su-33, MiG-23M, yet I can only ever manage a kill every other 2-3 games.
I’m genuinely tweaking, and I don’t want to quit this game. I’d love to upload footage if anyone is down to inspect it and help me where I’m failing, but I just need general tips.
A better overview and specifics;
I can manage a kill with Fox3’s/Fox1’s with DL. In the Su-33 with R-27ET’s and IRTracking I can scratch a few kills, but god forbid I’m using SARH or Fox3’s.
My defense isn’t terrible, I would say. Defensive planes I fly defensive, offensive planes I fly decently defensive/aggro.
I just keep going back to 9-10.7 because its just easier to farm kills. But I want to play more modern jets, ya dig?
I also love sim, but same issues. Can’t get SARH/Fox3 kills.
High starting for 3’s, fire off to get them to shoot topdown, then i go low.
If Im limited to SARH’s I go around the furball, pikc off a few, then re-merge. at Mid-low alts.
Be aware that not all planes get this data displayed, and that this data is relative, ie. it assumes both you and your target will keep the current alt, speed and heading. Its also missile dependent.
Basically reason your missiles dont hit is either that they get defeated by CMs, dont have enough G pull, or dont have enough energy.
I used to have the same problem until I realized that you ultimately want to have both alt and speed before you launch, because it gets the missile the neccesary energy to intercept the target.
I used to hug the deck even with EFT and wonder why I get constantly outranged, before I just embraced zapping around at 5km (now 8km with those new contrail alt changes) at 1.5 Mach and dumping missiles that way.
Think my biggest right now is energy and CMR. I’ll view the missile and its nowhere near an enemy. In the F-14A with 2 AIM54A’s for example, Ill be well higher than the nemy team, get locked and fired upon, force myself to fire my two, not connect, dive to the deck and notch, only to still not get a kill.
I’ll try a few games with the F/A-18A, and the Su-33 and get back to you.
Hornet+ Sparrow combo will have some range issues but Su-33 + R-27ER, just sideclimb to 7km and then fly straight to action and never going below mach 1.1 until its the last few stranglers
Dont be afraid to climb at much more steep angle, you will regain speed later. And at those distances, more shallow horizontal turns are perfectly fine as to preserve as much speed as possible.
how did you managed to fire that first 27ER without a hardlock? That couldve been kill if you would have kept him locked but it almost looks like you fired one off without getting a hard lock so the missile went off on IOG.
ET was unfortunately flared.
first launch you aimed at Mirage and fired off R-27ER, then you immidiately switched over to different target that got killed in the meantime. ER followed your radar and did hard turn where it wasted all of its energy.
Second launch was kill, nothing wrong there.
Third launch switched over from enemy to your friendly hornet, you were extremely lucky that it did not connect lol.
Fourth launch you again fired off ER and then turned off the hard lock.
Before I go watch other replays, seeing as you did that three times already, do you know that R-27ER is SARH and requires constant lock?
I appreciate your input for this thread. It seems as I have forgotten ER’s were practically a sparrow.
I kept switching from the f-14 to SU-33 so I guess I kept treating them as such.
Thank you for the movement tips aswell, I don’t typically fly that high unless Im in a MiG-23, which I tread very lightly.