I. Core Suggestion Content
For all aircraft models: Fully implement player-controlled, toggleable lighting effects for anti-collision beacon lights, navigation lights, and strobe lights on every aircraft that was historically fitted with these systems, and where the corresponding physical lamp housings are already present in the current 3D models.
For all naval vessels: Add player-controlled, toggleable supporting lighting effects, including night navigation lights, bridge interior lights, and deck operation lights, for all in-game vessels, matched to the real historical configuration of each ship.
For all tanks and armored vehicles: Fully implement player-controlled, multi-stage toggleable lighting effects for driving headlights, blackout lights, convoy tail lights, tactical marker lights, and other lighting equipment on all in-game tanks, armored vehicles, and self-propelled artillery. This applies to all vehicles that were historically fitted with such systems, and where the corresponding physical lamp housings are already present in the current 3D models.
II. Core Rationale for This Suggestion
- Full Alignment with the Game’s Core Focus on Authentic Military Simulation
In real-world aviation, maritime, and army armored operations, navigation lights, anti-collision lights, tactical vehicle lights, and other such lighting systems are standard safety and tactical equipment for military vehicles of the corresponding era, and a critical detail in the authentic recreation of these vehicles.
Currently in the game, a large number of aircraft that were historically fitted with these lighting systems, and which already have the corresponding lamp housings modeled in their 3D assets, are missing this core functional detail. Naval vessels only have static decorative lighting while anchored in the port, with all functional night lighting systems completely disabled once entering combat on a night map, which is entirely inconsistent with the real operating logic of maritime navigation. For the vast majority of ground armored vehicles, the lamp models on the 3D assets are nothing more than non-functional decorative props.
This optimization will directly fill the gap in the game’s recreation of fine details for military vehicles, and further solidify the core competitive advantage of War Thunder as a top-tier military simulation game. - Significant Enhancement to Player Immersion, Visual Experience, and Multi-Scene Adaptability
For us players, the full implementation of these lighting effects will cover a huge range of in-game scenarios:
During tactical penetration and covert combat, players can turn off all lights completely, with zero impact on vehicle concealment.
During formation flight, cruise navigation, port anchorage, custom room parades, and video or screenshot creation, enabling the lights perfectly recreates the most authentic operating state of military vehicles. This will drastically elevate the atmosphere and visual appeal of night scenes, and completely eliminate the monotonous experience of “pitch-black darkness with only muzzle flashes as light sources” during night combat.
For ground vehicles, this will also recreate the real night march logic of armored units. Enabling blackout lights or tail lights during convoy movement will not only ensure convoy identification between teammates, but also avoid easy detection by aerial units, further enhancing the realistic gameplay of ground battles on night maps. - This Is a Long-Standing, Widespread Request from the Global Player Community
A large number of players have repeatedly raised related suggestions across both domestic Chinese forums and overseas player communities. We all look forward to seeing more authentic, complete lighting details for vehicles in the game. The implementation of this optimization will directly boost the sense of identity and satisfaction with the game for the vast majority of players.
III. Special Explanation on Balance and Technical Feasibility
I fully understand the two core concerns of the community and development team, and have provided a detailed explanation below to address these worries: - No Impact on Game Balance Whatsoever
All newly added lighting effects will be set as player-controlled, manually toggleable functions, fully consistent with the actual operating logic of real aircraft, ships, and armored vehicles.
Air and naval vehicles: Players can freely toggle the lights on and off according to the combat scenario. They can keep all lights off for the entire duration of the match when concealment is required, with zero risk of exposure. The lights can be enabled for recreation and viewing purposes when needed, with no negative impact whatsoever on existing game balance.
Ground vehicles: In addition to full off/full on modes, a blackout light mode can be added in line with real vehicle specifications (with a top-mounted light shield, only visible from a horizontal ground perspective, and undetectable by high-altitude aerial units). This will not only meet the identification needs of night convoys, but will also cause no issues to the combat balance of Ground Realistic Battles and Air Realistic Battles — on the contrary, it will further enrich tactical gameplay on night battlefields. - Extremely High Technical Feasibility and Minimal Development Cost
The game’s engine already fully supports dynamic lighting effects, and there are a large number of mature, fully implemented use cases already in the game:
Aircraft side: A number of airliners and fighter jets already have fully implemented, toggleable navigation lights, anti-collision lights, and strobe lights. The interaction logic and dynamic light source assets for these systems have ready-made, mature reference solutions available.
Naval vessels side: All in-game vessels already have complete static lighting effects implemented in the port anchorage interface. Only the adaptation of these corresponding lighting effects to combat scenarios, plus the addition of player-controllable toggle logic, is required.
Ground vehicles side: The vast majority of armored vehicles already have the corresponding physical models of headlights and tactical lights built into their 3D assets, and a number of modern vehicles already have functional, toggleable headlights implemented. Only the addition of corresponding light source effects, plus toggle and mode control logic, is required.
中文翻译:
一、核心建议内容
针对所有航空器型号:为所有历史上配备了防撞信标灯、航行灯、频闪灯系统,且当前3D模型中已存在对应实体灯具外壳的每一架航空器,完整实装玩家可控、可自由开关的对应灯光效果。
针对所有海军舰船:为游戏内全部舰船,新增与各舰船真实历史配置完全匹配、由玩家可控可开关的配套灯光效果,包括夜间航行灯、舰桥内部照明灯、甲板作业灯。
针对所有坦克与装甲车辆:为游戏内所有历史上配备了行车大灯、灯火管制灯、车队尾灯、战术标识灯等照明设备,且当前3D模型中已存在对应实体灯具外壳的坦克、装甲车辆、自行火炮,完整实装玩家可控、多档位可切换的对应灯光效果。
二、本建议的核心理由 - 与游戏“真实军事模拟”的核心定位完全契合
在现实世界的航空、航海与陆军装甲作战中,航行灯、防撞灯、车载战术灯等照明系统,是对应时代军用载具的标准安全与战术装备,也是真实还原这些载具的核心细节。
目前游戏中,大量历史上配备了此类照明系统、且3D资产中已完成对应灯具建模的航空器,缺失了这一核心功能细节;海军舰船仅在港口停泊时拥有静态装饰灯光,一旦进入夜间地图的战斗场景,所有具备实用功能的夜间照明系统便完全失效,与真实的航海作业逻辑完全相悖;而绝大多数地面装甲车辆的3D资产上的灯具模型,都只是无实际功能的装饰道具。
本次优化将直接填补游戏在军用载具细节还原上的空白,进一步巩固《战争雷霆》作为顶级军事模拟游戏的核心竞争优势。 - 大幅提升玩家的沉浸感、视觉体验与多场景适配性
对于我们玩家而言,完整实装这些灯光效果将覆盖游戏内海量的使用场景:
在战术突防与隐蔽作战时,玩家可完全关闭所有灯光,对载具隐蔽性无任何影响;
在编队飞行、巡航航行、港口停泊、自定义房间阅兵、视频与截图创作等场景中,开启灯光可完美还原军用载具最真实的运作状态。这将极大提升夜间场景的氛围感与视觉表现力,彻底解决夜间作战中“除炮口焰外一片漆黑”的单调体验;
对于地面载具而言,这也将还原装甲部队真实的夜间行军逻辑。车队行进时开启灯火管制灯或尾灯,既能保证队友间的编队识别,又能避免被空中单位轻易发现,进一步丰富夜间地图陆战的真实玩法。 - 这是全球玩家社群长期以来的普遍诉求
在国内中文论坛与海外玩家社群中,已有大量玩家多次提出相关建议,我们都期待在游戏中看到更真实、更完整的载具灯光细节。本次优化的落地,将直接提升绝大多数玩家对游戏的认同感与满意度。
三、关于平衡性与技术可行性的特别说明
我充分理解社群与开发团队的两大核心顾虑,下文将针对这些顾虑做出详细说明,打消相关疑虑: - 完全不会对游戏平衡性造成任何影响
所有新增的灯光效果,都将设置为玩家可控、手动开关的功能,与现实中航空器、舰船、装甲车辆的实际操作逻辑完全一致。
航空与海军载具:玩家可根据作战场景自由开关灯光。需要隐蔽时,可在整场对局中全程关闭所有灯光,不存在任何暴露风险;有还原、观赏需求时再开启,对现有游戏平衡性无任何负面影响。
地面载具:除全开/全关模式外,可按照真实载具规格增设灯火管制灯模式(灯具顶部配有遮光罩,仅地面水平视角可见,高空空中单位无法探测)。这不仅能满足夜间编队的识别需求,也不会对陆战历史模式、空战历史模式的作战平衡性造成任何影响,反而会进一步丰富夜间战场的战术玩法。 - 技术可行性极高,开发成本极低
游戏引擎已完全支持动态光照效果,且游戏内已有大量成熟、完整落地的应用案例:
航空器方面:已有多款客机与战斗机完整实装了可开关的航行灯、防撞灯、频闪灯,相关系统的交互逻辑与动态光源资产已有现成、成熟的参考方案。
海军舰船方面:游戏内所有舰船在港口停泊界面,都已实装了完整的静态灯光效果,仅需将这些对应灯光效果适配到战斗场景,再新增玩家可控的开关逻辑即可。
地面载具方面:绝大多数装甲车辆的3D资产中,已内置了大灯、战术灯的对应实体模型,且已有多款现代载具实装了可正常使用、可开关的行车大灯,仅需新增对应光源效果,以及开关与模式控制逻辑即可。