战雷收益留不住新手玩家

我花了四百多个小时才真正理解《战争雷霆》这款游戏。在此期间,我也是删了又下,下了又删,断断续续玩了好几年。

最近我拉我表哥来玩,但这款游戏的“上手门槛”太高了。它看起来简单,实际上却并非如此。玩了之后,他觉得非常无聊,基本上是在陪我硬玩。

问题的核心在于科技研发系统,它根本留不住新玩家!对于新人来说,研发进度实在太慢了。我认为至少应该让新人能轻松体验到4.0权重的内容,尝尝游戏真正的乐趣。

现在的收益机制更是劝退新人的关键。银狮收益砍得太狠了。很多新人在2.0权重时就因为玩得太累、回报太低而直接放弃了!

为了留住我表哥,我不得不在游戏里“演戏”。我看到敌人,只会打断他们的履带和炮闩,留着让他去完成击杀,这样他才能获得一些正向收益,我才勉强把他留住。

BVVD的策划真是让人头疼。你让我帮你拉人头,却连一点“即时满足感”都不给。新人一来就被打跑了,谁还会玩?

还有,对于成功拉人组队的玩家,难道不该给点实质性的奖励吗?比如10%的银狮加成,以及三级坦克以下10%的研发加成。现在这种给金鹰的方案根本留不住新玩家。就算他们来了,也会被缓慢的研发和过高的上手难度劝退。我也搞不懂这种经营思路了。你想从玩家身上赚钱,至少也得让他前期玩得爽吧?如果游戏体验不够爽,那也得让他在研发上爽一下吧。

It took me over 400 hours to truly understand the game War Thunder. I’ve uninstalled and reinstalled it countless times over the years, playing on and off.

Recently, I brought my cousin to play, but the game’s “entry barrier” is too high. It seems simple, but it’s actually not. After playing, he found it very boring and is basically just forcing himself to play with me.

The core of the problem lies in the tech tree research system; it simply cannot retain new players! For new players, the research progress is really too slow. I think at least new players should be able to easily experience content up to the 4.0 BR (Battle Rating) and taste the real fun of the game.

The current economy is even more of a key factor in driving new players away. The Silver Lion rewards are cut too harshly. Many new players give up completely around 2.0 BR just because the grind is too tiring and the returns are too low!

To keep my cousin playing, I’ve had to “act” in the game. When I see an enemy, I only disable their tracks and gun breeches, leaving them for him to finish off and get the kill. I do this just so he can get some positive rewards, and only then can I barely keep him playing.

Gaijin’s developers are really a headache. You want me to help you bring in new players, but you don’t even give them a little “instant gratification.” When new players arrive, they just get beaten away. Who would still play?

Also, for players who successfully invite friends to play, shouldn’t they be given some substantial rewards? For example, a 10% Silver Lion bonus, and a 10% research bonus for Tier III tanks and below. The current plan of giving out Golden Eagles can’t keep new players at all. Even if they do join, they will be driven away by the slow research and the difficulty of getting started. I don’t understand this business sense either. If you want to make money from players, at least let them have a good time in the early stages. If they can’t have fun with the gameplay itself, you have to let them have fun with the progression!

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666 充钱之后就不会有负收入了

或者你可以当一个阜南

我自己礼包买的会员一千二百天了,但这并不影响新人会被打退,不是每个人都一上来买个礼包玩游戏的,大多数人还是要玩到一定阶段才能购入

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哎。战雷就是这样的游戏。bvvd怎么说也不会改的

雷的经济模型就是这样了,用低收益逼人氪金,留不下来的就不占用服务器