如题,11公斤的战斗部不等于有11公斤的装药,战斗部不装炸药装沙子吗?再说如果BVVD真的认为CM-502KG就是如此的垃圾,那么为什么上个版本不实装?一点都不会影响游戏平衡啊。
傲慢与偏见都快溢出屏幕了,实在不行就把中国科技树删除吧,这样大家都好受一点。😅
只能在游戏里强大是这样的。
弹头质量不是弹头本身的爆炸质量吗?它指的是填充炸药和破片的质量。比如,Aim-9L 的弹头重 9.5 公斤,但其中只有 3.6 公斤是爆炸物(相当于 4.6 公斤 TNT)。
Untranslated
Warhead mass is not explosive mass of the warhead though? It is both the mass of the explosive filler and the fragmentation. IE. the Aim-9L has a 9.5kg warhead, but only 3.6kg~ of that is explosive, (4.6kg tnt equivalent).
没错。弹头质量包括底火、炸药、弹壳和其他一些部件。
Original
That is correct. The warhead mass includes the primer, explosives, casing and some other components
大家比较有意见的部分应该是,LMUR用的明明是SAP-HE战斗部,炸药装填系数却比CM502的纯HE战斗部更高吧? 理论上SAP-HE应该有更厚的外壳来进行动能穿透?a
爆炸系数取决于炸药类型,而非药筒本身。此外,药筒厚度在一定范围内不会降低爆炸威力。
Original
Explosive coefficient is dependant on the type of explosive, not the shell. In addition, a thicker shell, up to a certain thickness, does not decrease the effectiveness of the explosion.
这个人不是应该要求“少一些爆炸性填充词”而不是“多一些”吗?这可能是机器翻译的问题,但这似乎就是他们想要的?
Untranslated
Wouldn’t this person be asking for less explosive filler instead of more than? It might be an issue from the machine translation, but that seems to be what they’re asking for?
我并不否认导弹可能存在问题。就我目前所见,我个人对它的建模方式也存有疑问。我只是说,爆炸质量的这个“错误”其实并非真正的错误。
另外需要注意的是,开发服务器上的所有内容都可能发生变化。如果出现导致其无法造成应有伤害的问题,希望能够在正式版中得到修复。
Untranslated
I am not denying that the missile might have issues. From what I have seen of it’s performance, I personally also have questions over how it is modeled. I am simply saying that this “mistake” with the explosive mass isn’t really an error.
Also it should be noted everything on the dev server is subject to change. Hopefully if there is an issue causing it to not do the damage it should, it’ll be fixed on live.
那为什么这东西是高爆弹头?
好吧,措辞更准确了。附带的bug报告中的错误与他们声称的不一样。我不知道确切的爆炸量应该是多少。但因为弹头重11公斤,所以说爆炸量应该是11公斤,这是不对的。
Untranslated
Okay more accurate phrasing. The error in the included bug report is not as they claim. I don’t know the exact amount the explosive amount should be. But saying it should be 11kg because the warhead weighs 11kg is incorrect.
不会有人想要更少的爆炸物吧? 更多爆炸物=更大当量=更强破坏力 归根到底其实只是大家对现在这款导弹的毁伤性能不满。 如果命中后都能炸死坦克的话,没太多人会在乎1kg炸药还是1t炸药的
我在另一个帖子里听到的,它内部的一些特性似乎是从 HEAT shell 复制过来的。如果真是这样,那么很有可能在正式上线前会进行修改。Gaijin 之前在开发服务器上就用过复制过来的统计数据,所以如果真是这样,我一点也不惊讶。如果真是这样,它完全实现后应该会表现得更好。
Untranslated
From what I have heard in another topic, some of it’s characteristics internally appear to have been copied from a HEAT shell. If that is true it’s fairly likely it’ll be changed before live. Gaijin has used copied stats on dev servers in the past, so this wouldn’t surprise me if it was true. If so it should probably do better once fully implemented.
从代码层面看确实有这种可能性,但是我觉得既然测试服会漏掉这些内容的修改,正式服可能也会……哈哈哈哈
比如中国直升机RWR的威胁数据库,我其实就怀疑是当时从非数字化RWR改为数字化RWR的时候忘了写,然后一直持续到现在。a
反坦克导弹一定要能反坦克。