对中中国科技树处理的不满与诉求:来自中国玩家的心声

对《战争雷霆》中中国科技树处理的不满与诉求:来自中国玩家的心声

Dissatisfaction and Demands Regarding the Treatment of the Chinese Tech Tree in “War Thunder”: Voices from Chinese Players.
致《战争雷霆》开发团队与Bug管理员:

To the War Thunder Development Team and Bug Moderators:
作为长期关注中系载具的玩家,我对Gaijin公司一直以来对中系科技树的处理方式感到极度失望。中系玩家群体始终在合理的范围内积极的提供载具数据反馈,协助完善游戏内容。然而,开发团队对中系问题的长期漠视、无端削弱,以及对合理反馈的敷衍态度,已严重损害了中系玩家信任。

As a long-time player focused on Chinese tech tree vehicles, I am deeply disappointed by Gaijin’s persistent mishandling of the Chinese tech tree. The Chinese player community has consistently provided vehicle data feedback within reasonable parameters to assist in improving game content. However, the development team’s prolonged neglect of Chinese tech tree issues, unwarranted nerfs, and perfunctory responses to legitimate feedback have severely damaged Chinese players’ trust.
经常浏览issue区你就会发现,中系玩家提交的Bug报告总是以更快的速度被关闭,而管理员提供的回复仅仅只是一句冰冷的“not a bug”。管理员总是以资料不充分、资料来源信息不明否决中系玩家辛苦查找的载具资料。而即使侥幸通过的issue也总是不会正式的被更新进入游戏中。

Frequent visitors to the issue tracker can observe that bug reports submitted by Chinese players are consistently closed at accelerated rates, with moderators often dismissing them with nothing but a cold “not a bug” response. Moderators routinely reject carefully researched vehicle documentation from Chinese players using excuses like “insufficient evidence” or “unclear sources.” Even those rare reports that do get approved never receive actual implementation in-game.
载具选择也是别出心裁,我们都知道现实中中国拥有更好配置的坦克或者飞机,但游戏里往往“精心”选择其中的最低配置版本,并以此为理由拒绝修复或者加强中系载具,使得中系玩家总是拿着更“不适合游戏环境”的武备。

The vehicle selection methodology appears deliberately eccentric. While China possesses better-configured tanks and aircraft in reality, the game consistently “meticulously” chooses the most underperforming variants as justification to avoid fixing or strengthening Chinese vehicles. This forces Chinese players to persistently use equipment “less suited to the current game meta.”
长期运营的网络游戏是需要新生血液的,《战争雷霆》也不除外。我相信游戏中有许多来自中国的玩家,中国是一个巨大的流量来源,而其中大量潜在的新玩家不会不希望能够游玩到一个正常强度的中系科技树。贵公司或许不知道,现有的中系强度已经让大量来自中国,抱有体验国产装备幻想的新玩家却步。

Long-term operation of online games requires fresh blood, and War Thunder is no exception. I believe there are many Chinese players in the game community. China represents a massive source of traffic, and numerous potential new players would naturally want to experience a properly balanced Chinese tech tree. The company might not realize that the current state of Chinese vehicles has already deterred countless Chinese newcomers who originally hoped to experience domestically developed equipment.
如果你真的耐心读到这里,我希望《战争雷霆》开发团队与Bug管理员需要明白,我并不是在人身攻击。我们只是热爱这款游戏,热爱能够在《战争雷霆》里体验到现实里无法获得的感受;只是希望《战争雷霆》蒸蒸日上,每个系的玩家不再互相攻击;只是希望《战争雷霆》保留住其“史实”与“拟真”的标签…

If you’ve genuinely read this far, I want to clarify that neither personal attacks nor malicious intent drive this feedback. We simply love this game and cherish the unique experiences War Thunder provides that reality cannot offer. We want War Thunder to thrive, hoping players across all tech trees can coexist without mutual resentment. We want War Thunder to maintain its “historical accuracy” and “realism” branding…
**最后我有一点点的诉求与建议: **

  1. 如果官方认为玩家提出的资料不准确无法采纳,那请在每次新载具发布时,公布贵公司的资料来源,公开透明化你们的数据,毕竟能够贵公司正常应用的资料绝对不会有泄密风险。

  2. 重新集中处理积压的中系Bug报告,并对延迟响应作出解释。

Finally, I have two modest requests:

  1. When rejecting player-submitted documentation as “inaccurate,” please disclose your official reference sources with each new vehicle release. Transparency regarding data sources should pose no security risks if the materials you use are truly legitimate.

  2. Re-examine the backlog of Chinese tech tree bug reports and provide explanations for delayed responses.
    最后的最后,我实在不想加上这一句话。但正如我开头所说,目前贵公司对待中系科技树的态度严重损害了中系玩家信任。若Gaijin真的继续无视玩家社群的合理诉求,中系玩家将不得不质疑:这是否是出于政治偏见的技术歧视?我们期待一个尊重历史、公平对待所有文化的《战争雷霆》。

我是不是会被删帖禁言呢?

In closing, I reluctantly add this final statement: As indicated at the beginning, Gaijin’s current approach to the Chinese tech tree has severely eroded player trust. Should this disregard for community feedback continue, Chinese players will inevitably question: Is this technical discrimination rooted in political bias? We anticipate a War Thunder that respects history and treats all cultures fairly.
—— 一名失望的中系玩家

—— A Disappointed Chinese Tech Tree Player
(英文内容采用deepseek翻译,如有错误,十分抱歉。)

(The English content is translated by DeepSeek. I’m very sorry if there are any mistakes.)

4 Likes

I think Gaijin’s indifferent attitude in the face of China’s technology tree, we can completely promote Gaijin’s attitude in the face of domestic players’ voices on the domestic Internet, so that this one has lost the domestic market, and you don’t do it well, so don’t make money!

2 Likes

感谢您的真诚反馈。您现在所在的是战争雷霆玩家论坛,是社区管理员收集反馈与建议的主阵地,我们欢迎一切来自玩家社区的友好声音与建设性意见。
关于问题反馈平台(CBR),目前社区存在的不满主要针对部分问题处理时间过长、以及部分含有丰富公开资料的问题未能被采纳、而是打上not a bug标签等。

关于前者,还请您理解处理错误报告的大部分技术管理员时间精力有限,外加CBR平台充斥着大量情绪化乃至导向错误的报告(比如,账号数据等问题应该向客服部门发送工单,而不是在CBR要求技术管理员处理),以上原因都导致部分问题可能无法及时得到关注,在这种情况下,您可以将您遭遇的问题发在论坛供大家交流讨论,并附上CBR报告的链接,方便遭遇同样问题的其他玩家给您的报告点“I have the same issue”,以便相关报告及时得到技术管理员的注意。

后者主要分为两个方面:由于众所周知的原因,CBR平台对于资料来源有着相当苛刻的要求,一般玩家所能接触到的公开访谈、纪录片、电视节目等被开发人员视为次级资料,并要求至少有2份次级资料相互印证才能采纳。
社区管理团队先前已经注意到了有内容相当详尽的问题报告被打为not a bug并被退回的情况,我们理解社区对这样简单粗暴的处理方式存在的不满,并相应地反馈至开发团队要求改进CBR平台的反馈流程。目前技术团队对于已有实质性内容反馈但缺乏印证材料无法直接采纳的报告一般是打上info requested标签,或要求作为建议提交。这部分的工作流程改进仍在进行之中,如果您有错误报告遭到冷落,可以在论坛用英文私信技术管理员帮您看看资料或格式是否有可以改进的地方,方便后续更好地采纳社区的反馈与建议。

作为社区管理员,我们在论坛也会独立收集玩家反馈(如最近的分房权重变动等),欢迎您前往相关主题帖下参与讨论。

3 Likes