In is kind of nice in that it limits the rewards for suicidal kamikaze playstyles, but it isn’t very intuitive. In an ideal world your scoring a steady trickle of kills and staying safe for a minute or two. However paradoxically it minimizes the rewards of the kinds of big kill streaks that can tip the scales of a match, like a player in a rapid firing IFV pulling off a flank and quickly killing a handful of MBTs from the side.
However a good kill streak like that can help push you over the threshold to achieve an Ace reward RP multiplier. If you are good at CAS and have a competitive helicopter or plane, it can help to have them on your lineup. They won’t directly earn RP for your ground forces, but they can threaten larger chunks of the battlefield and getting that last kill or two can multiply the ground RP that you earned earlier in the match.
Being in visual of enemies has nothing to do with activity.
It’s a simple function. Input: Score, Time alive. Output: Activity. f(Score, Time Alive) = Activity. The function has a non-linear form - it obtains a maximum around 97% (corresponding to 3000 score, 12 minutes in ARB) and decays from there.
In air RB it is awfully simple and easy to graph and reproduce.
Data
Approximation
In Ground RB, if you spawn only once and ODL - it is also easy to graph and reproduce.
Now, when you respawn, it starts becoming complex and annoying because it seems past lives affect future respawns but I lack the dedication/interest to try and map it out. Nor am I consistent enough in GRB to collect data AND grb has a lot of sources of score that are not reported on the end-of-match report screen so even harder to correlate effectively.
When you gain that score is irrelevant.
How you gain that score is irrelevant, beyond the fact that certain actions are worth more score individually.
All that matters is time alive and magnitude of score.
Thanks for clearing that up, but this quote does that mean you can afk for 5 minutes go get a bunch of kills and that 5 minutes afk wont be penalized but just pump your gains?
Using only my air RB and SB (SB “when” does matter because it resets every 15 minutes, but within that 15 minutes it’s the same) experience, yes.
Ground RB I do not have as consistent/confident answers due to the respawn system and being worse at tanks. However, it should be the same with confounding factors (respawning).
It should be easy enough to confirm with some copious amounts of ODLing at a BR range with highly varied match duration. Just make sure to screenshot the scoreboard itself as the post-battle reward screen doesn’t itemize all sources of score (getting hit and dying in particular, which can throw off post-factum attempts to sum up the score based on individual actions. In ASB, dying can account for a whooping 20% increase in activity (from 200 score to 400 @near 15 minutes you go from 54% to 75%, and dying corresponds to 135 points ).
I was thinking about that and it makes sense for air since its expected to have a lot of downtime at the start, not so much for ground. Would hope its the same for ground.
Gaijin does it on purpose to keep playerbase playing.
You can get to high tier pretty easily these days or just buy a high tier premium.
Gaijin wants to keep those people playing for longer rather than just grinding quickly as possible, reaching the top and getting bored and leaving.
I believe that is truly the reason.
All I can say is use those boosters, you get lots of them.
Or just acknowledge that high tier is crap anyway so dont worry about it.
I’m currently grinding britain 8.3-8.7 and I just calculated that to finish getting all the 8.3’s and 8.7’s I’m missing I need 1 228 430 RP, if I divide that by 3500rp per game, that’s 351 games just to get done with rank 5 and 6 in that Tree, make it 13 minutes per games, it’ gonna take around 75h of gametime where I can’t do bad in a single game or my estimation will get thrown out. I got the spading bonuses out of the equation but still realistically I will spade 10 vehicles at most while doing so, so it’s maybe a 15% decrease in needed research/time.
I get that we need to grind, but there’s already thousands of vehicles to grind in the game and even with premium you need thousands of hours to grind a nation.
I play the game since the Ground CBT, I have over 4500h in the game only on Steam and I have yet to achieve top tier in a single nation because I play most nations in air and ground. The grind past 8.7 takes so much time that anyone with a life will have to spend days or weeks to unlock things.
yeah and then have fun grinding the same vehicles in different techtree’s again.
what i found out, that i can maximize profit by playing only one premium tank with premium time and try to stay alive the hole match. Even if you only get 3 kills, it gives some decent RP 4-6 K RP depends if you win or not.
yeah I know but there’s nothing in the brits that tickles my fancy and I don’t want to play a premium at 10.3-10.7 as it’s just not fun.
But yeah my lineup consists of the 2 chieftains and that’s plenty to keep me through the matches, I just unlocked the 76 Rooikat and I’m attacking the SPAA lines now, gonna be using that 8.7 lineup until it’s spaded then I’ll go back to 8.3 when I’ll have a lineup for it.
The 10.3 line up is pretty good with the chally MK2, but with the current compression, playing the MK3 and DS just results in guaranteed uptiers to 11.7
CAS is pretty tame at that BR relatively anyways. WW2 is an absolute shitshow by comparison due to lack of radar spaa and CAP not having a2a missiles. Other bad offendors are the BRs where helis outrange all SPAA like 9.x? And of course 13.0 matches with kh38.
I feel like i die to CAS literally 10x more often in ww2/cold war BRs than modern ones. There is def way more planes up in the air in these matches too.
Maybe, it is true that missile spaa helps a lot but they get obsolete kinda quick since a lot of CAS planes have more range than the SPAA have on the ground, which is stupid but anyways.
I’m not getting killed by planes that much but it could be my playstyle and I jump in an SPAA or in a CAP plane as soon as there’s a bit too many planes in the airs so the threat that they pose doesnt last long even in WW2 stuff there’s some pretty good spaas when employed correctly. IE you dont shoot at 2km away and you move after each burst/kill so you don’t get focused.
It’s Gaijins business model now. (well, for the past decade-ish) Advertise the game as a modern tank (and plane) “simulator” and then force players to buy premium vehicles and premium time if they actually want to get to the modern stuff, or for the larger trees even get to the late war vehicles they might prefer.
I’ve completely given up on even playing most of the ground trees since I don’t have the time to play like I used to. I’d rather do anything else than spend ~20 minutes just to get such pathetic amounts of RP.
Even wins though reward only a tiny bit more and who wins is usually down to nation comp rather than anything else and as Britian, im totally at the mercy of just getting a good team comp