Not really for example abrams has about 5 sec faster turn rate compared to real life counterpart
Larger maps would just delay the game not fix it…
Not really for example abrams has about 5 sec faster turn rate compared to real life counterpart
Larger maps would just delay the game not fix it…
Yeah you should not peak every 2 sec like its wot… Tank move slowly irl im not saying east treatment but it should be nerfed
Larger maps would just delay the game not fix it…
Agree on chally
Larger maps would just delay the game not fix it…
Cas is topic for another day…
Traction and acceleration are different things you should be able to slimb a hill slowly but you should not be able to be faster that light tank
Accel is already nerfed atleast i know on some of the Leos
saying everyone is a sweat because you can’t keep up w/ enemies driving fast is literally D1 loser behavior. You can also very much play light/td above 9.0. I bring the Type 16 up to 11.3/12.7 GRB all the time. It has better thermals, similar round to Type 90s with a Scout UAV, less armour but more crew, Lighter w/ better speed + acceleration and better zooms (4x - 13.3x) compared to the Type 90. I prefer sniping with it, as it has better survivability at long ranges. I also have some success w/ the Type 99, albeit lacking a laser rangefinder. This seems like a massive skill issue on your part. If people won’t play cautious with a MBT, what makes you think they’re going to play smart all of a sudden? They’d just W key, but slower, like lower tiers.
also have success playing fast and close range w/ Type 16, faster than pretty much every MBT.
Try combat conditions…
One of the best solution for top tier is you make them a mirror match.
If you are talking about sweats, then mobility isn’t the issue, the modelling of FCS is, the ability to laser accurately snipe across 2km+ is the issue, the current RB fcs is not only poorly modelled (lacking features) but also arcadey (camera at barrel end, lacking sight-gun parralax and other irl issues).
Fixing both of these and encouraging a slower, more calculated playstyle at top tier, and disallows the common rushing (holding W) style of play that is so incentivised by the current GRB Meta
most maps have similar terrain to the video, do you want them to drive over debris or smth?
You missed the point i have no problem being top dog in high tier i was complaining about repetitive pace and how useless lights are in top tier
Wrong people would play more carefuly bcs they realise holding W is not as effective anymore and light tanks could have a good time ofc you can pick fastest vehicle in game and say you have easy time being faster than mbt but on average light tanks are suffering
Ah yes bud. Why have a Physics engine when you can make everything dogshit. Can’t handle it? Move down a few BRs.
You missed the point i have no problem being top dog in high tier i was complaining about repetitive pace and how useless lights are in top tier
Dunno about you, but this is within the range of “2 seconds.”
The tank took longer scanning and turning its turret than it took driving up/down the berm to get into cover/position.
Also if anything, traction needs buffing.
The Churchill tanks IRL were described as slow, but very capable climbers to the point they managed to ambush germans in africa from very unexpected positions.
In game? You won’t even climb the hill on Carpathia if you aren’t careful about inclination.
Hello ladies and gentlemans this is MrBombastic8 and today we have a caught a noob in the wildernest of war thunder forums, this noobs has just been caught in the forums 1 day ago and already start throwing wild statement while being uneducated himself, he sure thinks every tank is slow and sluggish but that is just himself!
Its a sad situation but anyways that is it for today and we will see you tomorrow.
Lights aren’t useless, don’t play it like a MBT and you’re fine. The only issue is the LACK of 11.0+ Lights. eg Germany, USSR, GB, JPN, China, FRA. Very few nations have lights above 11.0, as many nations move towards MBTs rather than a fuckton of different vehicles. Nonetheless, you can still play 9.x and even 8.x lights and have success. Type 89 and Type 16 both perform fine at 11.7/12.7 JPN, BMPs, 2S38, etc. If it has ATGM or APDSFS, you can play smart and be fine.
and replace it with cross map sniping and extra ease to CAS you out because its all more open.
If it is done badly.
Tunisia demonstrated that it is entirely possible to do it well and provide engagement paths for those who prefer long range, medium range, and point blank whilst providing new locations for SPAA to position for engaging aircraft. Longer range maps with appropriate cover would also make it difficult for cas to loiter the entire map.
Of course, they ruined Tunisia, so I’m not hopeful they’d implement this properly, but done properly it would resolve many issues.