Text:
"Dear Developers,
I’ve noticed the recent BR changes for the Grant I in Arcade Battles, moving it up to 2.7. If the goal was to balance this machine, I’m afraid it failed.
I’m still consistently getting 15–25 kills per match, and here is why this BR increase changes nothing:
- The ‘Right-Corner’ Advantage: The 75mm gun mounted in the right sponson is a massive tactical advantage. I can peek from behind a building, exposing only a tiny fraction of my hull, and destroy anything in my path while remaining nearly untouchable.
- Firepower Overload: In Arcade, having two guns is a cheat code. While the 75mm reloads after a one-shot kill, the high-velocity 37mm ‘needle gun’ keeps the enemy tracked or disables their breech. The rate of fire is simply too high for enemies at this level to respond.
- Absurd Survivability: With a 6-man crew and huge internal volume, almost nothing at 2.7–3.0 can one-shot this tank. I can lose half my crew and still be fully combat-effective.
- Devastating Ammo: The 75mm M61 APHE shell ignores the armor of most opponents at this BR, while the 37mm gun mops up the survivors.
You could move this tank to 8.0 or put it against Abrams — in the right hands, using the ‘right-side peek’ and dual-gun synergy, it will still dominate the lobby. This BR change doesn’t fix the core issue: the Grant I is a beast that doesn’t care about numbers. Why even bother with these tweaks if the tank remains this overpowered?"
AI or just translator?
But it has limited traverse, the tanks mobility is rubbish, the armour is pretty much a joke as well
Is this seal clubbing? 2.7 arcade is usually kept for the lower levels. Also any tank in the right hands is gonna be perfectly capable, especially against newer players
1 Like
Yeah, he’s just seal clubbing new players, and his recent k/m is around 6, not 15-25, which ofcourse is still high isn’t hard when you’re fighting against the worst players.
Also just AI writtenn
2 Likes
Seal clubbing new players in ARCADE at that… and seems to think the BR changes are a result of him…
Someone has a serious “main character syndrome”, it’s embarrassing.
Maybe Gaijin should take him at his word and lock all his vehicles except the Grant and put him into 10.7+ Match maker, see if his arse can cash the check his mouth is writing.
And post all the server replays of his matches, he gets full access back to his account when he gets consistent 15+ kill matches.
2 Likes
I completely support this point of view. The developers seem to be balancing the vehicle based purely on ‘pro’ statistics while completely ignoring the steep learning curve for average players.
The Grant I is a very niche and difficult tank to master. It has a massive profile, and managing two guns with completely different ballistics is a nightmare for a beginner. To get those high-kill games, you need expert map knowledge and perfect positioning to use the sponson gun effectively.
For a new player, the Grant was already a challenge at its old BR. By moving it up to 2.7, you’re throwing beginners into matches against T-34s and long-barrel Pz.IVs that can easily pen its huge silhouette from a distance. While veterans will still find ways to exploit the ‘right-side peek,’ the average player now finds the tank completely unplayable.
Instead of balancing the vehicle, these changes just punish newcomers and raise the barrier to entry. What is the point of these tweaks if they only hurt the casual player base while the ‘stat-padders’ continue to dominate regardless of the BR?
Vehicles are balanced by overall player stats.
Looking back to when I was a beginner, if I had to play the Grant I at 2.7, I honestly think it would have been the breaking point for me. I probably would have just quit the game out of pure frustration.
It’s hard enough for a new player to learn the ropes, but being forced into a vehicle that requires so much skill just to survive, while facing much stronger opponents, is a recipe for a ‘deleted game.’ Raising the BR based on pro stats completely ignores the new player experience, and honestly, it’s the fastest way to drive people away.
And seriously, this is a classic American tank we are talking about! How can you treat a legendary piece of US machinery like this? It’s supposed to be a gateway for players to enjoy the tree, not a reason for them to abandon the game in frustration. Please, reconsider these changes and think about the players who aren’t ‘pros’ yet.
We’re living in a world where AI is about to do everything for you, including wiping your ass, yet you’re obsessed with how I wrote this post. Focus on the tank, not the tool.
Dear Developers, the air battle timings in Ground Arcade are becoming absolutely unbearable. What is even the point of spending time and pressing the button to fly out if I’m just a guaranteed target?
Every time I spawn an attacker, I have 2 or 3 enemy fighters right on my tail within seconds. I don’t even have time to gain speed or maneuver—I get shredded before I even get close to the battlefield. The interceptors spawn way too close and with a massive speed advantage.
Why should I bother wasting my time on this mechanic if it’s designed for me to fail from the start? Please fix these spawn distances and timings. It shouldn’t feel like a death sentence every time I try to use a plane.
Posting on this official forum feels like entering a rigged arena where it’s ‘Pizza vs. God-knows-who.’ No matter how good your arguments are, you can never win because the game is fixed from the start.
The system is designed to choke any real feedback. They’ll suffocate your opinion with ‘stats’ until you realize that your voice never mattered. It’s all a staged performance where the player is meant to lose. And honestly, it feels like this game doesn’t even want smart players. Intelligence and logic are just obstacles for them. They don’t want someone who can think and point out the flaws; they just want someone who will mindlessly press the buttons and accept whatever they’re told.
I’m sitting here waiting for some actual feedback, but so far, I’m talking to a brick wall. I can’t even see the statistics of who has read my messages or how many people are actually seeing this.
Who am I even talking to? Is there anyone real behind the screen, or is this just another void where feedback goes to die? It’s funny how you demand ‘data’ and ‘stats’ from us, but provide zero transparency in return. I’d love to know if I’m having a conversation with human beings or just shouting at a server rack in a basement.
I’ve been told that the USA and European forums are incredibly strict—almost like a ‘safe space’ where you have to walk on eggshells. It’s ironic, isn’t it? You can blow up tanks and drop bombs in the game, but on the forum, everyone is so fragile that a bit of blunt truth feels like a crime.
Is this a place for a real discussion among tankers, or is it a library where we’re only allowed to whisper and nod at the developers? It feels like you care more about ‘polite tone’ than about fixing the actual game mechanics. If being honest about the Grant I or the broken air spawns is considered ‘too much’ for this strict environment, then maybe the problem isn’t my language—maybe the problem is that you’re afraid of real feedback.
Reply:
stop complaining about a fair uptier🙏
I’m not here to argue for the ‘pros’—I’m here to defend the beginners.
Imagine a new player who just joined War Thunder because they love history. They finally unlock the Grant I—one of the most iconic American medium tanks of WWII. They expect to feel the power of US machinery, but instead, thanks to your ‘balanced stats,’ they get thrown into a meat grinder against T-34s and long-barrel Panzers.
What is that player going to think? They’ll think this game is broken and unfair. They’ll see this ‘legendary’ tank getting shredded because it’s too complex for a novice to handle at such a high BR. You aren’t just moving a number; you are ruining the first impression for thousands of potential fans. Why would they stay and support a game that turns their favorite historical tanks into useless scrap metal for the sake of ‘average statistics’?
Let’s talk about the reality of the 2.7 BR. At this rating, the Grant I is constantly pulled into 3.7 matches, where it has to face the KV-1.
Be honest: what is a Grant supposed to do against a KV-1? In that matchup, the Grant is just a useless piece of scrap metal. You are throwing a legendary tank into a meat grinder where it can’t even penetrate its opponent, while the KV-1 just ignores it. It’s the same story with the T-34 (1940) or the long-barrel Panzers.
By raising the BR, you haven’t ‘balanced’ the Grant—you’ve turned it into a snack for heavy tanks that it was never meant to fight. You are elevating its BR based on how it performs against weak opponents, but you’re ignoring how utterly helpless it becomes in a standard uptier. Is this your idea of ‘fair play’?
Are you serious right now? Do you honestly believe that early American tanks should be struggling this much against Soviet machinery? Moving the Grant I to 2.7 where it consistently hits the brick wall of KV-1s and T-34s is a joke.
In what world is this balanced? It feels like you’re trying to prove that Soviet tanks were superior by simply making their opponents’ lives miserable through artificial BR hikes. You’re turning a legendary American workhorse into a punching bag for Stalin’s heavy armor. Is this a historical game or just a playground where US tanks are meant to be ‘food’ for the USSR tree?
Let’s talk about the ‘Orders’ mechanic. It’s the ultimate tool for bullying new players. When an experienced squad activates a ‘Blind Hunt’ or ‘Avenger’ Order, the game literally puts a price on my head.
How is a beginner in a Grant I supposed to learn anything when they are turned into a live mission objective for the entire enemy team? You’ve created a system where the developers encourage the whole lobby to hunt down one person for a Silver Lion reward. It’s not a battle anymore; it’s a coordinated execution. You’re rewarding the ‘mob’ for crushing a single player who is just trying to figure out how to aim his two guns. Is this your idea of a ‘fair’ experience for someone starting their journey in the US tech tree?
Let’s be real here: I know that at the end of the day, no one is actually listening. All this feedback will just be dumped into some hopeless, bottomless pit because you simply don’t care.
It’s all just a formality for you. You let us talk while you keep following your ‘automated stats,’ ignoring the human element of the game. You don’t need our opinions, and you definitely don’t want to fix the experience for new players. It’s a dead-end street, and it’s obvious that you’ve already checked out. Why even have a forum if every valid point just vanishes into thin air?
Tell me
You know how to kill a M3 Lee? Its the same deal
Driver’s viewport and nail a round into the literal center of crew comparment.
Thanks for the ‘pro tip’ from the shooting range, but you’re completely missing the point. We aren’t in a vacuum.
In a real Arcade match, while a beginner is trying to aim at a tiny driver’s viewport, they are getting shredded by two guns simultaneously. You’re talking about ‘just hitting the center,’ but you forget that at 2.7, this tank faces newcomers who can barely find the fire button, let alone hit a pixel-perfect shot while being bombarded by artillery and planes.
It’s easy to be a ‘keyboard general’ and give advice on where to shoot. The problem isn’t that the tank is ‘unkillable’ — the problem is the power gap and the learning curve. If you think a pixel-shot is a fair counter for a double-gun beast against a rookie, you’re just proving that you don’t care about the game’s health, only about your own ego.