Title: Grant I moved to 2.7 in Arcade? It won’t stop me!

Text:
"Dear Developers,

I’ve noticed the recent BR changes for the Grant I in Arcade Battles, moving it up to 2.7. If the goal was to balance this machine, I’m afraid it failed.

I’m still consistently getting 15–25 kills per match, and here is why this BR increase changes nothing:

  1. The ‘Right-Corner’ Advantage: The 75mm gun mounted in the right sponson is a massive tactical advantage. I can peek from behind a building, exposing only a tiny fraction of my hull, and destroy anything in my path while remaining nearly untouchable.
  2. Firepower Overload: In Arcade, having two guns is a cheat code. While the 75mm reloads after a one-shot kill, the high-velocity 37mm ‘needle gun’ keeps the enemy tracked or disables their breech. The rate of fire is simply too high for enemies at this level to respond.
  3. Absurd Survivability: With a 6-man crew and huge internal volume, almost nothing at 2.7–3.0 can one-shot this tank. I can lose half my crew and still be fully combat-effective.
  4. Devastating Ammo: The 75mm M61 APHE shell ignores the armor of most opponents at this BR, while the 37mm gun mops up the survivors.

You could move this tank to 8.0 or put it against Abrams — in the right hands, using the ‘right-side peek’ and dual-gun synergy, it will still dominate the lobby. This BR change doesn’t fix the core issue: the Grant I is a beast that doesn’t care about numbers. Why even bother with these tweaks if the tank remains this overpowered?"