Tip Spike/Tow 2b

I have some important balancing advice for the dev, spikes and the Tow 2b, can we prevent them from triggering or locking in the corpses of exploded vehicles please

Nope, since Spikes tracks heat signature , so burning dead corpse is hot.
Only way that it could be done is that in time X, it would cool down, and therefore not locking on that.
And in Tow 2B uses laser and magnetic fuse, so it will not know is the target Dead or Alive.

Wire-guided not laser guided, but otherwise yes

“uses laser and magnetic fuse” If you cant read

The way its worded, it could also read as

"Tow2B uses a laser [as opposed to the aforementioned IR on the spike] and a magnetic fuse. "

Considering most are laser guided at that BR as well. It would be an easy mistake to make

But I see