Tiger UHT

germany is one of the most nerfed ones
and because germany have no good cas, the nerf on german TT is huge
not to mentions leopards…

lower br vehicle also can do that ,and even better Survivability.
such as A10 A7E TORNADO GR1 jager E and more(10.7 it will not meet pantsir-s1 12.0 anymore now )
so when uht at 12.0 and with near 0 Self-defense capability not like other top level heli, it should have best missile but pars even worse then all top tier missile (114K SPIKE 9M127 ZT-6(Rooivalk 11.7)).

The A-10 is too slow to reliably launch Mavericks at longer ranges.
The A-7E doesn’t have ATGMs, only Walleye bombs. The A-7D does, only AGM-65As though, which can’t lock onto tanks at distances beyond 3 km.
The Jaguar E (or any Jaguar in-game for that matter) doesn’t have ATGMs at all.
The Tornado GR1 has a top tier BR and has to get fairly close to the battlefield and fly rather high to be able to actually hit stuff with the PGMs.

Still, as I’ve said, long range fire and forget weapons on planes are annoying too, but their much slower rearming routine makes it a lot more bearable. Plus (most, yes I know about VTOL) planes can’t just hover behind cover and peak for a sec to lob missiles and disappear again.

About the Tiger UHTs defensive capabilities, it’s got the essentials. If you get attacked by a plane at that BR you are dead either way, no matter which heli you are using.

Entire heli airforce gets bonked in thermals department.

AS30L:WHAT
A7E WITH 6X GUIDE BOMB THAT BETTER THEN small AGM

With some altitude it can still drop them at longer range than most SPAA, except Punster and maybe VT1

And they are at a BR where they mainly face 2S6 and Roland. The balance is fine for me here

French Jaguar with 2 free kill AS30L leaving the chat

PGM can reliably be fired from 15km (I do it in my M2K5F) at stationary targets (aka half of the SPAA you face, especially Pantsirs). Even better, their engine turn off at this distance before reaching the target so SPAA are less likely to destroy them

Unless you got the AH1 with aim9m but that’s another talk.

I completely agree with that point. Having helicopters that can shoot from just above their airfield while you need minutes to reload a SAM makes things extremely unfair. On this point I’d actually advocate for the removal of the closest heli spawn

Ah, yeah, forgot about the laser guided missiles.

Anyways, you are comparing heli launched fire and forget ATGMs to plane launched guided missiles (and TV guided bombs for some reason).

I don’t know what to tell you if you can’t see the difference between those.

And when they are launched that way they take an eternity to get to their target. I can’t remember the last time I’ve seen an A-10 try to do that anyways.

Sorry, I forgor. Never been killed by those, but they aren’t fire and forget either, so these Jaguars can’t just launch them and immediately hide.

That is true, but I seem to be unlucky when it comes to enemy SPAAs, as they usually either actually move or even shoot the PGMs down.
Still, there is a major difference between a Mirage or Tornado launching huge rocket powered bombs from an altitude at which they are quite vulnerable and PARS/Spike spamming helicopters.

jag e using AS30L at 10.3 stay all sam ranger away it shot out 10KM no sam can shot it down from that distance

When Gaijin?

Twin-tube PARS 3 4

Twin-tube PARS 3 2

3 Likes

Yes, and stuff like the A-6E, the Jaguar GR.1A, the AMX, the upcoming F-111 and many others can just fly to orbit and drop their laser guided bombs from there.

Depending on the plane that gets them 2-4 kills and then they have to spend a very long time to re-arm, or they just bail out if they think the re-arming trip and the climb back up would take too long.

I am not trying to justify those, I’m not saying that it’s totally fair either, however when players commit to that kind of CAS they have to:
a) invest more time and effort to find targets
b) invest more time to get into a suitable position to attack
c) invest a hell of a lot more time to re-arm
and d) risk getting shot down by other planes
(Also, not sure if I am remembering this correctly, but fully loaded helis seem to be consistently a lot cheaper than fully loaded CAS planes)

Meanwhile on plenty of maps the PARS/Spike helis can just take off, launch their missiles and descend if they are threatened or run out of missiles, while also being relatively safe from other planes and helis.

for other heli yes but it not suit to uht

Says PARS 3 LR on the thing, how do they differ from the ones we have in-game?

What the heck do you even mean by that?

UHT almost completely abandons anti-air capabilities, and can be killed almost effortlessly by any jet (just fly over and throw flars at the same time

All helis can be killed that way. That isn’t something that only affects the UHT.

Either FNF should be removed completely or UHT must be strengthened, it’s about balance because everyone has better. FNF is unbalanced that’s beyond doubt but it already exists here, your argument is just supporting double standards.

Other helicopters can be destroyed along with the incoming aircraft. But the UHT has no chance, and this is when the PARS3 is far inferior to other top missiles.

It’s the exact same missile as the ones we’ve in the game, just in a twin-tube pod for the external hardpoints (where Stingers usually are).

2 Likes

Ah, right, pretty obvious in hindsight lol
Thanks for clarifying