Where is the top attack mode of PARS 3 LR? Due to the lack of top attack mode and short range, PARS 3 LR lags behind spike in all aspects. As a 12.0 helicopter, compared with other helicopters, due to the lack of machine gun turret, the worst AAM (no Mistral), and no AGM114, its combat effectiveness is completely behind the same level helicopters or even lower level helicopters, because PARS 3 LR has poor locking performance and often fails to lock exposed targets or explodes on the way to fly, and has extremely poor damage. (8 shots, 2 hits, 1 kill)
As a spike they didn’t have that unique irl ability
Well this might be useful. XD
sure the pars do way less damage compared to the agm 114 but i feel people often forget about the part where the Hellfire heli has to sit there for 30 secs just to guide the missile in, instead of spamming off pars and ducking behind cover for free damage.
I would rather have a helicopter that can actually reliably take out it’s targets while being more dangerous to use than a helicopter that can sit behind safety (relative term if there is any enemy jet or even propeller aircraft up) and wait for almost all of it’s missiles to miss or do no damage.
PARS and Spikes definitely do not deserve to get buffed. Helicopters with fire and forget ATGMs have got to be the most infuriating thing to deal with in GRB.
There is currently no need to change SPIKE, what needs to be changed is PARS3. In the case that the aircraft itself is the worst (even worse than 10.0 HAP), UHT is complete garbage. PARS3 needs to get the top attack mode it deserves.
AGM114K (top heli)
much higher pen,Much faster, has a much larger charge, can be guided multiple times simultaneously, will not explode immediately after launch, and can usually carry a much larger payload.
Carriers are usually much better than UHT
Another point, from the manufacturer’s description, is that due to the pre-cooling in the launch box, they should have no boot time, aim and fire, and the launch preparation should be less than 1 second.
The Hellfire is laser guided.
The PARS is fire and forget.
You trade missile performance for the ability to attack vehicles without having to stay exposed, easy as that.
Not only missile performance, but also things other than missiles are rubbish. If Hellfire K can be provided to UHT, I even hope it goes to 11.3 and removes PARS3.
There is still a huge gap between FNF missiles
Germany doesn’t operate Hellfires, so you’ll be stuck with the PARS unless they add that one KHT with LFK-GILAs or an Australian EC ARH.
More trustworthy is Germany kht, because it’s hard for Gaijin to add sub trees in Germany to solve its problems
Australian would have nothing to do in the German line.
It was a French project to try to export the Franco-German helicopter. Germany has very little involvement in this project. The ARH is a derivative of the French HAP, from the cell to the armements
On a French eurocopters implemented hot, that can’t be guided…
Our game is a desigions of devs, nothing more
Then there’s even less reasons to add it in the game 🤷♂️
I just give you example, how to understand it, this is your choice
Support
UHT need a function of it if Gaijin really like realistic
I’m not saying Germany should be getting an Australian EC Tiger, but knowing Gaijin it absolutely might happen, even if it would be extremely stupid