
Not familiar with the lore, unfortunately
if you use the LRF it will auto correct the paralex
this is funny you think the italian ariete can do good at range ? has zero armor so hit anywhere and its dead leclercs arent really that good at range honestly either same with t80s and T90s
type 10 are basically purpose built brawlers will die almost every time at any sort of range due to lack of armor
also stock grinding would be a death sentence
Professional ragebaiters each, that image is missing a certain razervon though
Brawler and lack of armour don’t exactly coincide do they.
Snipers need a good round and FCS, ariete has bith of those, case dismissed
Neat, though personally I never use it much as it wastes a second or so when sniping typically requires split-second shots.
toptiers are not about armor its about reaction time first shot first kill thats range is where armor matters
Oh he plays Italy, that makes more sense.
Yeah, you’re kind of playing the arguably worst top tier ground tree.
You are proving my point
you use it in ground sim
nobody who seriously plays grb will use the real gunner sight
You cant hold W and M1 in abrams like u can do in T80
? what
you wont survive holding w in the t-80 either
you will overextend and die pretty quickly if you just do that
pretty much everything at toptier is about reaction time the only time armor matters really is if you mess your shot up even a pro player can be knocked out by someone who has better motor function why i dont really like tanks ive seen it first hand
people who like longrange maps are just campers with bushes who like not using skill ground is fundamentally flawed
long range tank maps would make it more boring then naval at range
One of the best maps in the game.
Cool blindspots everywhere, very technical map.
You do realize Pradesh is average in size right?
just wish they added barriers around spawns so you cant snipe from spawn to spawn

Golden Quarry, Test Site and campania : In their case, it’s because I kept running into them. If you want to talk about map design, Arctic is a problem: 10 seconds of movement and you’re getting shot accros the map.
I do
all maps should be mid to short range with abundance of cover